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1) Support the case when realloc fails to reduce False Positives. (We essentially need to restore the state of the pointer being reallocated.) 2) Realloc behaves differently under special conditions (from pointer is null, size is 0). When detecting these cases, we should consider under-constrained states (size might or might not be 0). The old version handled this in a very hacky way. The code did not differentiate between definite and possible (no consideration for under-constrained states). Further, after processing each special case, the realloc processing function did not return but chained to the next special case processing. So you could end up in an execution in which you first see the states in which size is 0 and realloc ~ free(), followed by the states corresponding to size is not 0 followed by the evaluation of the regular realloc behavior. llvm-svn: 150402
1004 lines
34 KiB
C++
1004 lines
34 KiB
C++
//=== MallocChecker.cpp - A malloc/free checker -------------------*- C++ -*--//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines malloc/free checker, which checks for potential memory
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// leaks, double free, and use-after-free problems.
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//
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//===----------------------------------------------------------------------===//
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#include "ClangSACheckers.h"
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#include "clang/StaticAnalyzer/Core/Checker.h"
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#include "clang/StaticAnalyzer/Core/CheckerManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
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#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/SymbolManager.h"
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#include "clang/Basic/SourceManager.h"
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#include "llvm/ADT/ImmutableMap.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace clang;
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using namespace ento;
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namespace {
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class RefState {
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enum Kind { AllocateUnchecked, AllocateFailed, Released, Escaped,
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Relinquished } K;
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const Stmt *S;
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public:
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RefState(Kind k, const Stmt *s) : K(k), S(s) {}
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bool isAllocated() const { return K == AllocateUnchecked; }
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//bool isFailed() const { return K == AllocateFailed; }
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bool isReleased() const { return K == Released; }
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//bool isEscaped() const { return K == Escaped; }
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//bool isRelinquished() const { return K == Relinquished; }
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const Stmt *getStmt() const { return S; }
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bool operator==(const RefState &X) const {
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return K == X.K && S == X.S;
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}
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static RefState getAllocateUnchecked(const Stmt *s) {
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return RefState(AllocateUnchecked, s);
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}
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static RefState getAllocateFailed() {
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return RefState(AllocateFailed, 0);
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}
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static RefState getReleased(const Stmt *s) { return RefState(Released, s); }
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static RefState getEscaped(const Stmt *s) { return RefState(Escaped, s); }
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static RefState getRelinquished(const Stmt *s) {
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return RefState(Relinquished, s);
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}
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void Profile(llvm::FoldingSetNodeID &ID) const {
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ID.AddInteger(K);
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ID.AddPointer(S);
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}
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};
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class MallocChecker : public Checker<check::DeadSymbols,
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check::EndPath,
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check::PreStmt<ReturnStmt>,
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check::PostStmt<CallExpr>,
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check::Location,
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check::Bind,
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eval::Assume,
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check::RegionChanges>
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{
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mutable OwningPtr<BuiltinBug> BT_DoubleFree;
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mutable OwningPtr<BuiltinBug> BT_Leak;
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mutable OwningPtr<BuiltinBug> BT_UseFree;
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mutable OwningPtr<BuiltinBug> BT_UseRelinquished;
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mutable OwningPtr<BuiltinBug> BT_BadFree;
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mutable IdentifierInfo *II_malloc, *II_free, *II_realloc, *II_calloc;
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public:
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MallocChecker() : II_malloc(0), II_free(0), II_realloc(0), II_calloc(0) {}
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/// In pessimistic mode, the checker assumes that it does not know which
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/// functions might free the memory.
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struct ChecksFilter {
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DefaultBool CMallocPessimistic;
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DefaultBool CMallocOptimistic;
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};
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ChecksFilter Filter;
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void initIdentifierInfo(CheckerContext &C) const;
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void checkPostStmt(const CallExpr *CE, CheckerContext &C) const;
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void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;
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void checkEndPath(CheckerContext &C) const;
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void checkPreStmt(const ReturnStmt *S, CheckerContext &C) const;
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ProgramStateRef evalAssume(ProgramStateRef state, SVal Cond,
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bool Assumption) const;
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void checkLocation(SVal l, bool isLoad, const Stmt *S,
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CheckerContext &C) const;
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void checkBind(SVal location, SVal val, const Stmt*S,
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CheckerContext &C) const;
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ProgramStateRef
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checkRegionChanges(ProgramStateRef state,
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const StoreManager::InvalidatedSymbols *invalidated,
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ArrayRef<const MemRegion *> ExplicitRegions,
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ArrayRef<const MemRegion *> Regions) const;
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bool wantsRegionChangeUpdate(ProgramStateRef state) const {
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return true;
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}
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private:
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static void MallocMem(CheckerContext &C, const CallExpr *CE);
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static void MallocMemReturnsAttr(CheckerContext &C, const CallExpr *CE,
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const OwnershipAttr* Att);
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static ProgramStateRef MallocMemAux(CheckerContext &C, const CallExpr *CE,
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const Expr *SizeEx, SVal Init,
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ProgramStateRef state) {
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return MallocMemAux(C, CE,
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state->getSVal(SizeEx, C.getLocationContext()),
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Init, state);
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}
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static ProgramStateRef MallocMemAux(CheckerContext &C, const CallExpr *CE,
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SVal SizeEx, SVal Init,
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ProgramStateRef state);
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void FreeMem(CheckerContext &C, const CallExpr *CE) const;
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void FreeMemAttr(CheckerContext &C, const CallExpr *CE,
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const OwnershipAttr* Att) const;
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ProgramStateRef FreeMemAux(CheckerContext &C, const CallExpr *CE,
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ProgramStateRef state, unsigned Num,
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bool Hold) const;
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void ReallocMem(CheckerContext &C, const CallExpr *CE) const;
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static void CallocMem(CheckerContext &C, const CallExpr *CE);
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bool checkEscape(SymbolRef Sym, const Stmt *S, CheckerContext &C) const;
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bool checkUseAfterFree(SymbolRef Sym, CheckerContext &C,
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const Stmt *S = 0) const;
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static bool SummarizeValue(raw_ostream &os, SVal V);
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static bool SummarizeRegion(raw_ostream &os, const MemRegion *MR);
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void ReportBadFree(CheckerContext &C, SVal ArgVal, SourceRange range) const;
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void reportLeak(SymbolRef Sym, ExplodedNode *N, CheckerContext &C) const;
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/// The bug visitor which allows us to print extra diagnostics along the
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/// BugReport path. For example, showing the allocation site of the leaked
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/// region.
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class MallocBugVisitor : public BugReporterVisitor {
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protected:
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// The allocated region symbol tracked by the main analysis.
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SymbolRef Sym;
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public:
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MallocBugVisitor(SymbolRef S) : Sym(S) {}
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virtual ~MallocBugVisitor() {}
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void Profile(llvm::FoldingSetNodeID &ID) const {
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static int X = 0;
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ID.AddPointer(&X);
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ID.AddPointer(Sym);
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}
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inline bool isAllocated(const RefState *S, const RefState *SPrev) {
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// Did not track -> allocated. Other state (released) -> allocated.
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return ((S && S->isAllocated()) && (!SPrev || !SPrev->isAllocated()));
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}
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inline bool isReleased(const RefState *S, const RefState *SPrev) {
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// Did not track -> released. Other state (allocated) -> released.
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return ((S && S->isReleased()) && (!SPrev || !SPrev->isReleased()));
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}
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PathDiagnosticPiece *VisitNode(const ExplodedNode *N,
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const ExplodedNode *PrevN,
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BugReporterContext &BRC,
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BugReport &BR);
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};
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};
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} // end anonymous namespace
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typedef llvm::ImmutableMap<SymbolRef, RefState> RegionStateTy;
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typedef llvm::ImmutableMap<SymbolRef, SymbolRef> SymRefToSymRefTy;
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class RegionState {};
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class ReallocPairs {};
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namespace clang {
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namespace ento {
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template <>
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struct ProgramStateTrait<RegionState>
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: public ProgramStatePartialTrait<RegionStateTy> {
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static void *GDMIndex() { static int x; return &x; }
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};
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template <>
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struct ProgramStateTrait<ReallocPairs>
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: public ProgramStatePartialTrait<SymRefToSymRefTy> {
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static void *GDMIndex() { static int x; return &x; }
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};
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}
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}
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namespace {
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class StopTrackingCallback : public SymbolVisitor {
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ProgramStateRef state;
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public:
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StopTrackingCallback(ProgramStateRef st) : state(st) {}
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ProgramStateRef getState() const { return state; }
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bool VisitSymbol(SymbolRef sym) {
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state = state->remove<RegionState>(sym);
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return true;
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}
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};
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} // end anonymous namespace
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void MallocChecker::initIdentifierInfo(CheckerContext &C) const {
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ASTContext &Ctx = C.getASTContext();
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if (!II_malloc)
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II_malloc = &Ctx.Idents.get("malloc");
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if (!II_free)
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II_free = &Ctx.Idents.get("free");
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if (!II_realloc)
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II_realloc = &Ctx.Idents.get("realloc");
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if (!II_calloc)
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II_calloc = &Ctx.Idents.get("calloc");
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}
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void MallocChecker::checkPostStmt(const CallExpr *CE, CheckerContext &C) const {
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const FunctionDecl *FD = C.getCalleeDecl(CE);
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if (!FD)
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return;
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initIdentifierInfo(C);
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if (FD->getIdentifier() == II_malloc) {
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MallocMem(C, CE);
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return;
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}
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if (FD->getIdentifier() == II_realloc) {
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ReallocMem(C, CE);
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return;
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}
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if (FD->getIdentifier() == II_calloc) {
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CallocMem(C, CE);
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return;
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}
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if (FD->getIdentifier() == II_free) {
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FreeMem(C, CE);
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return;
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}
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if (Filter.CMallocOptimistic)
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// Check all the attributes, if there are any.
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// There can be multiple of these attributes.
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if (FD->hasAttrs()) {
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for (specific_attr_iterator<OwnershipAttr>
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i = FD->specific_attr_begin<OwnershipAttr>(),
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e = FD->specific_attr_end<OwnershipAttr>();
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i != e; ++i) {
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switch ((*i)->getOwnKind()) {
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case OwnershipAttr::Returns: {
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MallocMemReturnsAttr(C, CE, *i);
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return;
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}
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case OwnershipAttr::Takes:
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case OwnershipAttr::Holds: {
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FreeMemAttr(C, CE, *i);
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return;
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}
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}
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}
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}
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// Check use after free, when a freed pointer is passed to a call.
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ProgramStateRef State = C.getState();
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for (CallExpr::const_arg_iterator I = CE->arg_begin(),
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E = CE->arg_end(); I != E; ++I) {
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const Expr *A = *I;
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if (A->getType().getTypePtr()->isAnyPointerType()) {
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SymbolRef Sym = State->getSVal(A, C.getLocationContext()).getAsSymbol();
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if (!Sym)
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continue;
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if (checkUseAfterFree(Sym, C, A))
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return;
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}
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}
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// The pointer might escape through a function call.
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// TODO: This should be rewritten to take into account inlining.
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if (Filter.CMallocPessimistic) {
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SourceLocation FLoc = FD->getLocation();
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// We assume that the pointers cannot escape through calls to system
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// functions.
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if (C.getSourceManager().isInSystemHeader(FLoc))
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return;
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ProgramStateRef State = C.getState();
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for (CallExpr::const_arg_iterator I = CE->arg_begin(),
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E = CE->arg_end(); I != E; ++I) {
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const Expr *A = *I;
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if (A->getType().getTypePtr()->isAnyPointerType()) {
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SymbolRef Sym = State->getSVal(A, C.getLocationContext()).getAsSymbol();
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if (!Sym)
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continue;
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checkEscape(Sym, A, C);
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}
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}
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}
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}
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void MallocChecker::MallocMem(CheckerContext &C, const CallExpr *CE) {
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ProgramStateRef state = MallocMemAux(C, CE, CE->getArg(0), UndefinedVal(),
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C.getState());
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C.addTransition(state);
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}
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void MallocChecker::MallocMemReturnsAttr(CheckerContext &C, const CallExpr *CE,
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const OwnershipAttr* Att) {
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if (Att->getModule() != "malloc")
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return;
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OwnershipAttr::args_iterator I = Att->args_begin(), E = Att->args_end();
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if (I != E) {
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ProgramStateRef state =
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MallocMemAux(C, CE, CE->getArg(*I), UndefinedVal(), C.getState());
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C.addTransition(state);
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return;
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}
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ProgramStateRef state = MallocMemAux(C, CE, UnknownVal(), UndefinedVal(),
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C.getState());
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C.addTransition(state);
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}
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ProgramStateRef MallocChecker::MallocMemAux(CheckerContext &C,
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const CallExpr *CE,
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SVal Size, SVal Init,
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ProgramStateRef state) {
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SValBuilder &svalBuilder = C.getSValBuilder();
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// Get the return value.
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SVal retVal = state->getSVal(CE, C.getLocationContext());
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// Fill the region with the initialization value.
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state = state->bindDefault(retVal, Init);
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// Set the region's extent equal to the Size parameter.
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const SymbolicRegion *R =
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dyn_cast_or_null<SymbolicRegion>(retVal.getAsRegion());
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if (!R || !isa<DefinedOrUnknownSVal>(Size))
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return 0;
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DefinedOrUnknownSVal Extent = R->getExtent(svalBuilder);
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DefinedOrUnknownSVal DefinedSize = cast<DefinedOrUnknownSVal>(Size);
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DefinedOrUnknownSVal extentMatchesSize =
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svalBuilder.evalEQ(state, Extent, DefinedSize);
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state = state->assume(extentMatchesSize, true);
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assert(state);
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SymbolRef Sym = retVal.getAsLocSymbol();
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assert(Sym);
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// Set the symbol's state to Allocated.
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return state->set<RegionState>(Sym, RefState::getAllocateUnchecked(CE));
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}
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void MallocChecker::FreeMem(CheckerContext &C, const CallExpr *CE) const {
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ProgramStateRef state = FreeMemAux(C, CE, C.getState(), 0, false);
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if (state)
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C.addTransition(state);
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}
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void MallocChecker::FreeMemAttr(CheckerContext &C, const CallExpr *CE,
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const OwnershipAttr* Att) const {
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if (Att->getModule() != "malloc")
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return;
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for (OwnershipAttr::args_iterator I = Att->args_begin(), E = Att->args_end();
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I != E; ++I) {
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ProgramStateRef state =
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FreeMemAux(C, CE, C.getState(), *I,
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Att->getOwnKind() == OwnershipAttr::Holds);
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if (state)
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C.addTransition(state);
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}
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}
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ProgramStateRef MallocChecker::FreeMemAux(CheckerContext &C,
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const CallExpr *CE,
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ProgramStateRef state,
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unsigned Num,
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bool Hold) const {
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const Expr *ArgExpr = CE->getArg(Num);
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SVal ArgVal = state->getSVal(ArgExpr, C.getLocationContext());
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if (!isa<DefinedOrUnknownSVal>(ArgVal))
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return 0;
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DefinedOrUnknownSVal location = cast<DefinedOrUnknownSVal>(ArgVal);
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// Check for null dereferences.
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if (!isa<Loc>(location))
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return 0;
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// FIXME: Technically using 'Assume' here can result in a path
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// bifurcation. In such cases we need to return two states, not just one.
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ProgramStateRef notNullState, nullState;
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llvm::tie(notNullState, nullState) = state->assume(location);
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// The explicit NULL case, no operation is performed.
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if (nullState && !notNullState)
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return 0;
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assert(notNullState);
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// Unknown values could easily be okay
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// Undefined values are handled elsewhere
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if (ArgVal.isUnknownOrUndef())
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return 0;
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const MemRegion *R = ArgVal.getAsRegion();
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// Nonlocs can't be freed, of course.
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// Non-region locations (labels and fixed addresses) also shouldn't be freed.
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if (!R) {
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ReportBadFree(C, ArgVal, ArgExpr->getSourceRange());
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return 0;
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}
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R = R->StripCasts();
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// Blocks might show up as heap data, but should not be free()d
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if (isa<BlockDataRegion>(R)) {
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ReportBadFree(C, ArgVal, ArgExpr->getSourceRange());
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return 0;
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}
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const MemSpaceRegion *MS = R->getMemorySpace();
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// Parameters, locals, statics, and globals shouldn't be freed.
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if (!(isa<UnknownSpaceRegion>(MS) || isa<HeapSpaceRegion>(MS))) {
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// FIXME: at the time this code was written, malloc() regions were
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// represented by conjured symbols, which are all in UnknownSpaceRegion.
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// This means that there isn't actually anything from HeapSpaceRegion
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// that should be freed, even though we allow it here.
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// Of course, free() can work on memory allocated outside the current
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// function, so UnknownSpaceRegion is always a possibility.
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// False negatives are better than false positives.
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ReportBadFree(C, ArgVal, ArgExpr->getSourceRange());
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return 0;
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}
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const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R);
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// Various cases could lead to non-symbol values here.
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// For now, ignore them.
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if (!SR)
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return 0;
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SymbolRef Sym = SR->getSymbol();
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const RefState *RS = state->get<RegionState>(Sym);
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// If the symbol has not been tracked, return. This is possible when free() is
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// called on a pointer that does not get its pointee directly from malloc().
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// Full support of this requires inter-procedural analysis.
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if (!RS)
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return 0;
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// Check double free.
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if (RS->isReleased()) {
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if (ExplodedNode *N = C.generateSink()) {
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if (!BT_DoubleFree)
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BT_DoubleFree.reset(
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new BuiltinBug("Double free",
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"Try to free a memory block that has been released"));
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BugReport *R = new BugReport(*BT_DoubleFree,
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|
BT_DoubleFree->getDescription(), N);
|
|
R->addVisitor(new MallocBugVisitor(Sym));
|
|
C.EmitReport(R);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Normal free.
|
|
if (Hold)
|
|
return notNullState->set<RegionState>(Sym, RefState::getRelinquished(CE));
|
|
return notNullState->set<RegionState>(Sym, RefState::getReleased(CE));
|
|
}
|
|
|
|
bool MallocChecker::SummarizeValue(raw_ostream &os, SVal V) {
|
|
if (nonloc::ConcreteInt *IntVal = dyn_cast<nonloc::ConcreteInt>(&V))
|
|
os << "an integer (" << IntVal->getValue() << ")";
|
|
else if (loc::ConcreteInt *ConstAddr = dyn_cast<loc::ConcreteInt>(&V))
|
|
os << "a constant address (" << ConstAddr->getValue() << ")";
|
|
else if (loc::GotoLabel *Label = dyn_cast<loc::GotoLabel>(&V))
|
|
os << "the address of the label '" << Label->getLabel()->getName() << "'";
|
|
else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MallocChecker::SummarizeRegion(raw_ostream &os,
|
|
const MemRegion *MR) {
|
|
switch (MR->getKind()) {
|
|
case MemRegion::FunctionTextRegionKind: {
|
|
const FunctionDecl *FD = cast<FunctionTextRegion>(MR)->getDecl();
|
|
if (FD)
|
|
os << "the address of the function '" << *FD << '\'';
|
|
else
|
|
os << "the address of a function";
|
|
return true;
|
|
}
|
|
case MemRegion::BlockTextRegionKind:
|
|
os << "block text";
|
|
return true;
|
|
case MemRegion::BlockDataRegionKind:
|
|
// FIXME: where the block came from?
|
|
os << "a block";
|
|
return true;
|
|
default: {
|
|
const MemSpaceRegion *MS = MR->getMemorySpace();
|
|
|
|
if (isa<StackLocalsSpaceRegion>(MS)) {
|
|
const VarRegion *VR = dyn_cast<VarRegion>(MR);
|
|
const VarDecl *VD;
|
|
if (VR)
|
|
VD = VR->getDecl();
|
|
else
|
|
VD = NULL;
|
|
|
|
if (VD)
|
|
os << "the address of the local variable '" << VD->getName() << "'";
|
|
else
|
|
os << "the address of a local stack variable";
|
|
return true;
|
|
}
|
|
|
|
if (isa<StackArgumentsSpaceRegion>(MS)) {
|
|
const VarRegion *VR = dyn_cast<VarRegion>(MR);
|
|
const VarDecl *VD;
|
|
if (VR)
|
|
VD = VR->getDecl();
|
|
else
|
|
VD = NULL;
|
|
|
|
if (VD)
|
|
os << "the address of the parameter '" << VD->getName() << "'";
|
|
else
|
|
os << "the address of a parameter";
|
|
return true;
|
|
}
|
|
|
|
if (isa<GlobalsSpaceRegion>(MS)) {
|
|
const VarRegion *VR = dyn_cast<VarRegion>(MR);
|
|
const VarDecl *VD;
|
|
if (VR)
|
|
VD = VR->getDecl();
|
|
else
|
|
VD = NULL;
|
|
|
|
if (VD) {
|
|
if (VD->isStaticLocal())
|
|
os << "the address of the static variable '" << VD->getName() << "'";
|
|
else
|
|
os << "the address of the global variable '" << VD->getName() << "'";
|
|
} else
|
|
os << "the address of a global variable";
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MallocChecker::ReportBadFree(CheckerContext &C, SVal ArgVal,
|
|
SourceRange range) const {
|
|
if (ExplodedNode *N = C.generateSink()) {
|
|
if (!BT_BadFree)
|
|
BT_BadFree.reset(new BuiltinBug("Bad free"));
|
|
|
|
SmallString<100> buf;
|
|
llvm::raw_svector_ostream os(buf);
|
|
|
|
const MemRegion *MR = ArgVal.getAsRegion();
|
|
if (MR) {
|
|
while (const ElementRegion *ER = dyn_cast<ElementRegion>(MR))
|
|
MR = ER->getSuperRegion();
|
|
|
|
// Special case for alloca()
|
|
if (isa<AllocaRegion>(MR))
|
|
os << "Argument to free() was allocated by alloca(), not malloc()";
|
|
else {
|
|
os << "Argument to free() is ";
|
|
if (SummarizeRegion(os, MR))
|
|
os << ", which is not memory allocated by malloc()";
|
|
else
|
|
os << "not memory allocated by malloc()";
|
|
}
|
|
} else {
|
|
os << "Argument to free() is ";
|
|
if (SummarizeValue(os, ArgVal))
|
|
os << ", which is not memory allocated by malloc()";
|
|
else
|
|
os << "not memory allocated by malloc()";
|
|
}
|
|
|
|
BugReport *R = new BugReport(*BT_BadFree, os.str(), N);
|
|
R->addRange(range);
|
|
C.EmitReport(R);
|
|
}
|
|
}
|
|
|
|
void MallocChecker::ReallocMem(CheckerContext &C, const CallExpr *CE) const {
|
|
ProgramStateRef state = C.getState();
|
|
const Expr *arg0Expr = CE->getArg(0);
|
|
const LocationContext *LCtx = C.getLocationContext();
|
|
SVal Arg0Val = state->getSVal(arg0Expr, LCtx);
|
|
if (!isa<DefinedOrUnknownSVal>(Arg0Val))
|
|
return;
|
|
DefinedOrUnknownSVal arg0Val = cast<DefinedOrUnknownSVal>(Arg0Val);
|
|
|
|
SValBuilder &svalBuilder = C.getSValBuilder();
|
|
|
|
DefinedOrUnknownSVal PtrEQ =
|
|
svalBuilder.evalEQ(state, arg0Val, svalBuilder.makeNull());
|
|
|
|
// Get the size argument. If there is no size arg then give up.
|
|
const Expr *Arg1 = CE->getArg(1);
|
|
if (!Arg1)
|
|
return;
|
|
|
|
// Get the value of the size argument.
|
|
SVal Arg1ValG = state->getSVal(Arg1, LCtx);
|
|
if (!isa<DefinedOrUnknownSVal>(Arg1ValG))
|
|
return;
|
|
DefinedOrUnknownSVal Arg1Val = cast<DefinedOrUnknownSVal>(Arg1ValG);
|
|
|
|
// Compare the size argument to 0.
|
|
DefinedOrUnknownSVal SizeZero =
|
|
svalBuilder.evalEQ(state, Arg1Val,
|
|
svalBuilder.makeIntValWithPtrWidth(0, false));
|
|
|
|
ProgramStateRef StatePtrIsNull, StatePtrNotNull;
|
|
llvm::tie(StatePtrIsNull, StatePtrNotNull) = state->assume(PtrEQ);
|
|
ProgramStateRef StateSizeIsZero, StateSizeNotZero;
|
|
llvm::tie(StateSizeIsZero, StateSizeNotZero) = state->assume(SizeZero);
|
|
// We only assume exceptional states if they are definitely true; if the
|
|
// state is under-constrained, assume regular realloc behavior.
|
|
bool PrtIsNull = StatePtrIsNull && !StatePtrNotNull;
|
|
bool SizeIsZero = StateSizeIsZero && !StateSizeNotZero;
|
|
|
|
// If the ptr is NULL and the size is not 0, the call is equivalent to
|
|
// malloc(size).
|
|
if ( PrtIsNull && !SizeIsZero) {
|
|
ProgramStateRef stateMalloc = MallocMemAux(C, CE, CE->getArg(1),
|
|
UndefinedVal(), StatePtrIsNull);
|
|
C.addTransition(stateMalloc);
|
|
return;
|
|
}
|
|
|
|
if (PrtIsNull && SizeIsZero)
|
|
return;
|
|
|
|
assert(!PrtIsNull);
|
|
|
|
// If the size is 0, free the memory.
|
|
if (SizeIsZero)
|
|
if (ProgramStateRef stateFree = FreeMemAux(C, CE, StateSizeIsZero,0,false)){
|
|
// Bind the return value to NULL because it is now free.
|
|
// TODO: This is tricky. Does not currently work.
|
|
// The semantics of the return value are:
|
|
// If size was equal to 0, either NULL or a pointer suitable to be passed
|
|
// to free() is returned.
|
|
C.addTransition(stateFree->BindExpr(CE, LCtx,
|
|
svalBuilder.makeNull(), true));
|
|
return;
|
|
}
|
|
|
|
// Default behavior.
|
|
if (ProgramStateRef stateFree = FreeMemAux(C, CE, state, 0, false)) {
|
|
// FIXME: We should copy the content of the original buffer.
|
|
ProgramStateRef stateRealloc = MallocMemAux(C, CE, CE->getArg(1),
|
|
UnknownVal(), stateFree);
|
|
SymbolRef FromPtr = arg0Val.getAsSymbol();
|
|
SVal RetVal = state->getSVal(CE, LCtx);
|
|
SymbolRef ToPtr = RetVal.getAsSymbol();
|
|
if (!stateRealloc || !FromPtr || !ToPtr)
|
|
return;
|
|
stateRealloc = stateRealloc->set<ReallocPairs>(ToPtr, FromPtr);
|
|
C.addTransition(stateRealloc);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void MallocChecker::CallocMem(CheckerContext &C, const CallExpr *CE) {
|
|
ProgramStateRef state = C.getState();
|
|
SValBuilder &svalBuilder = C.getSValBuilder();
|
|
const LocationContext *LCtx = C.getLocationContext();
|
|
SVal count = state->getSVal(CE->getArg(0), LCtx);
|
|
SVal elementSize = state->getSVal(CE->getArg(1), LCtx);
|
|
SVal TotalSize = svalBuilder.evalBinOp(state, BO_Mul, count, elementSize,
|
|
svalBuilder.getContext().getSizeType());
|
|
SVal zeroVal = svalBuilder.makeZeroVal(svalBuilder.getContext().CharTy);
|
|
|
|
C.addTransition(MallocMemAux(C, CE, TotalSize, zeroVal, state));
|
|
}
|
|
|
|
void MallocChecker::reportLeak(SymbolRef Sym, ExplodedNode *N,
|
|
CheckerContext &C) const {
|
|
assert(N);
|
|
if (!BT_Leak) {
|
|
BT_Leak.reset(new BuiltinBug("Memory leak",
|
|
"Allocated memory never released. Potential memory leak."));
|
|
// Leaks should not be reported if they are post-dominated by a sink:
|
|
// (1) Sinks are higher importance bugs.
|
|
// (2) NoReturnFunctionChecker uses sink nodes to represent paths ending
|
|
// with __noreturn functions such as assert() or exit(). We choose not
|
|
// to report leaks on such paths.
|
|
BT_Leak->setSuppressOnSink(true);
|
|
}
|
|
|
|
BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N);
|
|
R->addVisitor(new MallocBugVisitor(Sym));
|
|
C.EmitReport(R);
|
|
}
|
|
|
|
void MallocChecker::checkDeadSymbols(SymbolReaper &SymReaper,
|
|
CheckerContext &C) const
|
|
{
|
|
if (!SymReaper.hasDeadSymbols())
|
|
return;
|
|
|
|
ProgramStateRef state = C.getState();
|
|
RegionStateTy RS = state->get<RegionState>();
|
|
RegionStateTy::Factory &F = state->get_context<RegionState>();
|
|
|
|
bool generateReport = false;
|
|
llvm::SmallVector<SymbolRef, 2> Errors;
|
|
for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
|
|
if (SymReaper.isDead(I->first)) {
|
|
if (I->second.isAllocated()) {
|
|
generateReport = true;
|
|
Errors.push_back(I->first);
|
|
}
|
|
// Remove the dead symbol from the map.
|
|
RS = F.remove(RS, I->first);
|
|
|
|
}
|
|
}
|
|
|
|
// Cleanup the Realloc Pairs Map.
|
|
SymRefToSymRefTy RP = state->get<ReallocPairs>();
|
|
for (SymRefToSymRefTy::iterator I = RP.begin(), E = RP.end(); I != E; ++I) {
|
|
if (SymReaper.isDead(I->first) || SymReaper.isDead(I->second)) {
|
|
state = state->remove<ReallocPairs>(I->first);
|
|
}
|
|
}
|
|
|
|
ExplodedNode *N = C.addTransition(state->set<RegionState>(RS));
|
|
|
|
if (N && generateReport) {
|
|
for (llvm::SmallVector<SymbolRef, 2>::iterator
|
|
I = Errors.begin(), E = Errors.end(); I != E; ++I) {
|
|
reportLeak(*I, N, C);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MallocChecker::checkEndPath(CheckerContext &C) const {
|
|
ProgramStateRef state = C.getState();
|
|
RegionStateTy M = state->get<RegionState>();
|
|
|
|
for (RegionStateTy::iterator I = M.begin(), E = M.end(); I != E; ++I) {
|
|
RefState RS = I->second;
|
|
if (RS.isAllocated()) {
|
|
ExplodedNode *N = C.addTransition(state);
|
|
if (N)
|
|
reportLeak(I->first, N, C);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MallocChecker::checkEscape(SymbolRef Sym, const Stmt *S,
|
|
CheckerContext &C) const {
|
|
ProgramStateRef state = C.getState();
|
|
const RefState *RS = state->get<RegionState>(Sym);
|
|
if (!RS)
|
|
return false;
|
|
|
|
if (RS->isAllocated()) {
|
|
state = state->set<RegionState>(Sym, RefState::getEscaped(S));
|
|
C.addTransition(state);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void MallocChecker::checkPreStmt(const ReturnStmt *S, CheckerContext &C) const {
|
|
const Expr *E = S->getRetValue();
|
|
if (!E)
|
|
return;
|
|
|
|
// Check if we are returning a symbol.
|
|
SymbolRef Sym = C.getState()->getSVal(E, C.getLocationContext()).getAsSymbol();
|
|
if (!Sym)
|
|
return;
|
|
|
|
// Check if we are returning freed memory.
|
|
if (checkUseAfterFree(Sym, C, S))
|
|
return;
|
|
|
|
// Check if the symbol is escaping.
|
|
checkEscape(Sym, S, C);
|
|
}
|
|
|
|
bool MallocChecker::checkUseAfterFree(SymbolRef Sym, CheckerContext &C,
|
|
const Stmt *S) const {
|
|
assert(Sym);
|
|
const RefState *RS = C.getState()->get<RegionState>(Sym);
|
|
if (RS && RS->isReleased()) {
|
|
if (ExplodedNode *N = C.generateSink()) {
|
|
if (!BT_UseFree)
|
|
BT_UseFree.reset(new BuiltinBug("Use of dynamically allocated memory "
|
|
"after it is freed."));
|
|
|
|
BugReport *R = new BugReport(*BT_UseFree, BT_UseFree->getDescription(),N);
|
|
if (S)
|
|
R->addRange(S->getSourceRange());
|
|
R->addVisitor(new MallocBugVisitor(Sym));
|
|
C.EmitReport(R);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Check if the location is a freed symbolic region.
|
|
void MallocChecker::checkLocation(SVal l, bool isLoad, const Stmt *S,
|
|
CheckerContext &C) const {
|
|
SymbolRef Sym = l.getLocSymbolInBase();
|
|
if (Sym)
|
|
checkUseAfterFree(Sym, C);
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Check various ways a symbol can be invalidated.
|
|
// TODO: This logic (the next 3 functions) is copied/similar to the
|
|
// RetainRelease checker. We might want to factor this out.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
// Stop tracking symbols when a value escapes as a result of checkBind.
|
|
// A value escapes in three possible cases:
|
|
// (1) we are binding to something that is not a memory region.
|
|
// (2) we are binding to a memregion that does not have stack storage
|
|
// (3) we are binding to a memregion with stack storage that the store
|
|
// does not understand.
|
|
void MallocChecker::checkBind(SVal loc, SVal val, const Stmt *S,
|
|
CheckerContext &C) const {
|
|
// Are we storing to something that causes the value to "escape"?
|
|
bool escapes = true;
|
|
ProgramStateRef state = C.getState();
|
|
|
|
if (loc::MemRegionVal *regionLoc = dyn_cast<loc::MemRegionVal>(&loc)) {
|
|
escapes = !regionLoc->getRegion()->hasStackStorage();
|
|
|
|
if (!escapes) {
|
|
// To test (3), generate a new state with the binding added. If it is
|
|
// the same state, then it escapes (since the store cannot represent
|
|
// the binding).
|
|
escapes = (state == (state->bindLoc(*regionLoc, val)));
|
|
}
|
|
}
|
|
|
|
// If our store can represent the binding and we aren't storing to something
|
|
// that doesn't have local storage then just return and have the simulation
|
|
// state continue as is.
|
|
if (!escapes)
|
|
return;
|
|
|
|
// Otherwise, find all symbols referenced by 'val' that we are tracking
|
|
// and stop tracking them.
|
|
state = state->scanReachableSymbols<StopTrackingCallback>(val).getState();
|
|
C.addTransition(state);
|
|
}
|
|
|
|
// If a symbolic region is assumed to NULL (or another constant), stop tracking
|
|
// it - assuming that allocation failed on this path.
|
|
ProgramStateRef MallocChecker::evalAssume(ProgramStateRef state,
|
|
SVal Cond,
|
|
bool Assumption) const {
|
|
RegionStateTy RS = state->get<RegionState>();
|
|
for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
|
|
// If the symbol is assumed to NULL or another constant, this will
|
|
// return an APSInt*.
|
|
if (state->getSymVal(I.getKey()))
|
|
state = state->remove<RegionState>(I.getKey());
|
|
}
|
|
|
|
// Realloc returns 0 when reallocation fails, which means that we should
|
|
// restore the state of the pointer being reallocated.
|
|
SymRefToSymRefTy RP = state->get<ReallocPairs>();
|
|
for (SymRefToSymRefTy::iterator I = RP.begin(), E = RP.end(); I != E; ++I) {
|
|
// If the symbol is assumed to NULL or another constant, this will
|
|
// return an APSInt*.
|
|
if (state->getSymVal(I.getKey())) {
|
|
const RefState *RS = state->get<RegionState>(I.getData());
|
|
if (RS) {
|
|
if (RS->isReleased())
|
|
state = state->set<RegionState>(I.getData(),
|
|
RefState::getAllocateUnchecked(RS->getStmt()));
|
|
if (RS->isAllocated())
|
|
state = state->set<RegionState>(I.getData(),
|
|
RefState::getReleased(RS->getStmt()));
|
|
}
|
|
state = state->remove<ReallocPairs>(I.getKey());
|
|
}
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
// If the symbol we are tracking is invalidated, but not explicitly (ex: the &p
|
|
// escapes, when we are tracking p), do not track the symbol as we cannot reason
|
|
// about it anymore.
|
|
ProgramStateRef
|
|
MallocChecker::checkRegionChanges(ProgramStateRef state,
|
|
const StoreManager::InvalidatedSymbols *invalidated,
|
|
ArrayRef<const MemRegion *> ExplicitRegions,
|
|
ArrayRef<const MemRegion *> Regions) const {
|
|
if (!invalidated)
|
|
return state;
|
|
|
|
llvm::SmallPtrSet<SymbolRef, 8> WhitelistedSymbols;
|
|
for (ArrayRef<const MemRegion *>::iterator I = ExplicitRegions.begin(),
|
|
E = ExplicitRegions.end(); I != E; ++I) {
|
|
if (const SymbolicRegion *SR = (*I)->StripCasts()->getAs<SymbolicRegion>())
|
|
WhitelistedSymbols.insert(SR->getSymbol());
|
|
}
|
|
|
|
for (StoreManager::InvalidatedSymbols::const_iterator I=invalidated->begin(),
|
|
E = invalidated->end(); I!=E; ++I) {
|
|
SymbolRef sym = *I;
|
|
if (WhitelistedSymbols.count(sym))
|
|
continue;
|
|
// Don't track the symbol.
|
|
state = state->remove<RegionState>(sym);
|
|
}
|
|
return state;
|
|
}
|
|
|
|
PathDiagnosticPiece *
|
|
MallocChecker::MallocBugVisitor::VisitNode(const ExplodedNode *N,
|
|
const ExplodedNode *PrevN,
|
|
BugReporterContext &BRC,
|
|
BugReport &BR) {
|
|
const RefState *RS = N->getState()->get<RegionState>(Sym);
|
|
const RefState *RSPrev = PrevN->getState()->get<RegionState>(Sym);
|
|
if (!RS && !RSPrev)
|
|
return 0;
|
|
|
|
// We expect the interesting locations be StmtPoints corresponding to call
|
|
// expressions. We do not support indirect function calls as of now.
|
|
const CallExpr *CE = 0;
|
|
if (isa<StmtPoint>(N->getLocation()))
|
|
CE = dyn_cast<CallExpr>(cast<StmtPoint>(N->getLocation()).getStmt());
|
|
if (!CE)
|
|
return 0;
|
|
const FunctionDecl *funDecl = CE->getDirectCallee();
|
|
if (!funDecl)
|
|
return 0;
|
|
|
|
// Find out if this is an interesting point and what is the kind.
|
|
const char *Msg = 0;
|
|
if (isAllocated(RS, RSPrev))
|
|
Msg = "Memory is allocated here";
|
|
else if (isReleased(RS, RSPrev))
|
|
Msg = "Memory is released here";
|
|
if (!Msg)
|
|
return 0;
|
|
|
|
// Generate the extra diagnostic.
|
|
PathDiagnosticLocation Pos(CE, BRC.getSourceManager(),
|
|
N->getLocationContext());
|
|
return new PathDiagnosticEventPiece(Pos, Msg);
|
|
}
|
|
|
|
|
|
#define REGISTER_CHECKER(name) \
|
|
void ento::register##name(CheckerManager &mgr) {\
|
|
mgr.registerChecker<MallocChecker>()->Filter.C##name = true;\
|
|
}
|
|
|
|
REGISTER_CHECKER(MallocPessimistic)
|
|
REGISTER_CHECKER(MallocOptimistic)
|