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Refactoring breakpoints to not use the `g_dap` reference. Instead, when a breakpoint is constructed it will be passed a DAP reference that it should use for its lifetime. This is part of a larger refactor to remove the global `g_dap` variable to allow us to create multiple DAP instances. --------- Co-authored-by: Pavel Labath <pavel@labath.sk>
83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
//===-- Breakpoint.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "Breakpoint.h"
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#include "JSONUtils.h"
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#include "lldb/API/SBAddress.h"
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#include "lldb/API/SBBreakpointLocation.h"
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#include "lldb/API/SBLineEntry.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Support/JSON.h"
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#include <cstddef>
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#include <cstdint>
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#include <string>
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using namespace lldb_dap;
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void Breakpoint::SetCondition() { bp.SetCondition(condition.c_str()); }
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void Breakpoint::SetHitCondition() {
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uint64_t hitCount = 0;
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if (llvm::to_integer(hitCondition, hitCount))
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bp.SetIgnoreCount(hitCount - 1);
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}
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void Breakpoint::CreateJsonObject(llvm::json::Object &object) {
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// Each breakpoint location is treated as a separate breakpoint for VS code.
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// They don't have the notion of a single breakpoint with multiple locations.
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if (!bp.IsValid())
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return;
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object.try_emplace("verified", bp.GetNumResolvedLocations() > 0);
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object.try_emplace("id", bp.GetID());
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// VS Code DAP doesn't currently allow one breakpoint to have multiple
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// locations so we just report the first one. If we report all locations
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// then the IDE starts showing the wrong line numbers and locations for
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// other source file and line breakpoints in the same file.
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// Below we search for the first resolved location in a breakpoint and report
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// this as the breakpoint location since it will have a complete location
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// that is at least loaded in the current process.
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lldb::SBBreakpointLocation bp_loc;
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const auto num_locs = bp.GetNumLocations();
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for (size_t i = 0; i < num_locs; ++i) {
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bp_loc = bp.GetLocationAtIndex(i);
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if (bp_loc.IsResolved())
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break;
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}
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// If not locations are resolved, use the first location.
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if (!bp_loc.IsResolved())
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bp_loc = bp.GetLocationAtIndex(0);
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auto bp_addr = bp_loc.GetAddress();
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if (bp_addr.IsValid()) {
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std::string formatted_addr =
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"0x" + llvm::utohexstr(bp_addr.GetLoadAddress(bp.GetTarget()));
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object.try_emplace("instructionReference", formatted_addr);
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auto line_entry = bp_addr.GetLineEntry();
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const auto line = line_entry.GetLine();
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if (line != UINT32_MAX)
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object.try_emplace("line", line);
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const auto column = line_entry.GetColumn();
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if (column != 0)
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object.try_emplace("column", column);
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object.try_emplace("source", CreateSource(line_entry));
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}
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}
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bool Breakpoint::MatchesName(const char *name) { return bp.MatchesName(name); }
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void Breakpoint::SetBreakpoint() {
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// See comments in BreakpointBase::GetBreakpointLabel() for details of why
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// we add a label to our breakpoints.
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bp.AddName(GetBreakpointLabel());
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if (!condition.empty())
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SetCondition();
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if (!hitCondition.empty())
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SetHitCondition();
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}
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