llvm-project/clang/test/PCH/debug-info-pch-container-path.c
David Blaikie c73876db4f Reapply "DebugInfo: Add/support new DW_LANG codes for recent C and C++ versions""
This may be a breaking change for consumers if they're trying to detect
if code is C or C++, since it'll start using new codes that they may not
be ready to recognize, in which case they may fall back to non-C
handling.

This caused regressions due to PS4 having a different default for C
language version than other targets. Those tests were adapted to be
relaxed about which C version is used.

This reapplies commit 3c312e48f325c1b1ee11404ee6cfa08ee00037b0
Which was reverted by commit 6ab6085c77ef9bcdabf842342f63fba4291791a4.

Differential Revision: https://reviews.llvm.org/D138597
2022-12-12 22:36:23 +00:00

23 lines
834 B
C

// REQUIRES: asserts
// Modules:
// RUN: rm -rf %t
// RUN: mkdir %t
// RUN: cd %t
// RUN: %clang_cc1 -fmodule-format=obj -emit-pch \
// RUN: -triple %itanium_abi_triple \
// RUN: -fdebug-prefix-map=%t=BUILD \
// RUN: -fdebug-prefix-map=%S=SOURCE \
// RUN: -o %t/prefix.ll %S/debug-info-limited-struct.h \
// RUN: -mllvm -debug-only=pchcontainer &>%t-container.ll
// RUN: cat %t-container.ll | FileCheck %s
// CHECK: distinct !DICompileUnit(
// CHECK-SAME: language: DW_LANG_C{{[^,]*}},
// CHECK-SAME: file: ![[FILE:[0-9]+]],
// CHECK: ![[FILE]] = !DIFile(
// CHECK-SAME: filename: "SOURCE/debug-info-limited-struct.h",
// CHECK-SAME: directory: "BUILD"