Jordan Rose e537cc05f5 [analyzer] Rename CallEvent::mayBeInlined to CallEvent::isCallStmt.
The two callers are using this in order to be conservative, so let's just
clarify the information that's actually being provided here. This is not
related to inlining decisions in any way.

No functionality change.

llvm-svn: 162717
2012-08-28 00:50:38 +00:00

434 lines
13 KiB
C++

//=-- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -*- C++ -*------=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/AST/Stmt.h"
#include "clang/AST/ParentMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include <vector>
using namespace clang;
using namespace ento;
//===----------------------------------------------------------------------===//
// Node auditing.
//===----------------------------------------------------------------------===//
// An out of line virtual method to provide a home for the class vtable.
ExplodedNode::Auditor::~Auditor() {}
#ifndef NDEBUG
static ExplodedNode::Auditor* NodeAuditor = 0;
#endif
void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) {
#ifndef NDEBUG
NodeAuditor = A;
#endif
}
//===----------------------------------------------------------------------===//
// Cleanup.
//===----------------------------------------------------------------------===//
static const unsigned CounterTop = 1000;
ExplodedGraph::ExplodedGraph()
: NumNodes(0), reclaimNodes(false), reclaimCounter(CounterTop) {}
ExplodedGraph::~ExplodedGraph() {}
//===----------------------------------------------------------------------===//
// Node reclamation.
//===----------------------------------------------------------------------===//
bool ExplodedGraph::shouldCollect(const ExplodedNode *node) {
// Reclaim all nodes that match *all* the following criteria:
//
// (1) 1 predecessor (that has one successor)
// (2) 1 successor (that has one predecessor)
// (3) The ProgramPoint is for a PostStmt.
// (4) There is no 'tag' for the ProgramPoint.
// (5) The 'store' is the same as the predecessor.
// (6) The 'GDM' is the same as the predecessor.
// (7) The LocationContext is the same as the predecessor.
// (8) The PostStmt is for a non-consumed Stmt or Expr.
// (9) The successor is not a CallExpr StmtPoint (so that we would be able to
// find it when retrying a call with no inlining).
// FIXME: It may be safe to reclaim PreCall and PostCall nodes as well.
// Conditions 1 and 2.
if (node->pred_size() != 1 || node->succ_size() != 1)
return false;
const ExplodedNode *pred = *(node->pred_begin());
if (pred->succ_size() != 1)
return false;
const ExplodedNode *succ = *(node->succ_begin());
if (succ->pred_size() != 1)
return false;
// Condition 3.
ProgramPoint progPoint = node->getLocation();
if (!isa<PostStmt>(progPoint))
return false;
// Condition 4.
PostStmt ps = cast<PostStmt>(progPoint);
if (ps.getTag())
return false;
if (isa<BinaryOperator>(ps.getStmt()))
return false;
// Conditions 5, 6, and 7.
ProgramStateRef state = node->getState();
ProgramStateRef pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
return false;
// Condition 8.
if (const Expr *Ex = dyn_cast<Expr>(ps.getStmt())) {
ParentMap &PM = progPoint.getLocationContext()->getParentMap();
if (!PM.isConsumedExpr(Ex))
return false;
}
// Condition 9.
const ProgramPoint SuccLoc = succ->getLocation();
if (const StmtPoint *SP = dyn_cast<StmtPoint>(&SuccLoc))
if (CallEvent::isCallStmt(SP->getStmt()))
return false;
return true;
}
void ExplodedGraph::collectNode(ExplodedNode *node) {
// Removing a node means:
// (a) changing the predecessors successor to the successor of this node
// (b) changing the successors predecessor to the predecessor of this node
// (c) Putting 'node' onto freeNodes.
assert(node->pred_size() == 1 || node->succ_size() == 1);
ExplodedNode *pred = *(node->pred_begin());
ExplodedNode *succ = *(node->succ_begin());
pred->replaceSuccessor(succ);
succ->replacePredecessor(pred);
FreeNodes.push_back(node);
Nodes.RemoveNode(node);
--NumNodes;
node->~ExplodedNode();
}
void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
if (ChangedNodes.empty())
return;
// Only periodically relcaim nodes so that we can build up a set of
// nodes that meet the reclamation criteria. Freshly created nodes
// by definition have no successor, and thus cannot be reclaimed (see below).
assert(reclaimCounter > 0);
if (--reclaimCounter != 0)
return;
reclaimCounter = CounterTop;
for (NodeVector::iterator it = ChangedNodes.begin(), et = ChangedNodes.end();
it != et; ++it) {
ExplodedNode *node = *it;
if (shouldCollect(node))
collectNode(node);
}
ChangedNodes.clear();
}
//===----------------------------------------------------------------------===//
// ExplodedNode.
//===----------------------------------------------------------------------===//
// An NodeGroup's storage type is actually very much like a TinyPtrVector:
// it can be either a pointer to a single ExplodedNode, or a pointer to a
// BumpVector allocated with the ExplodedGraph's allocator. This allows the
// common case of single-node NodeGroups to be implemented with no extra memory.
//
// Consequently, each of the NodeGroup methods have up to four cases to handle:
// 1. The flag is set and this group does not actually contain any nodes.
// 2. The group is empty, in which case the storage value is null.
// 3. The group contains a single node.
// 4. The group contains more than one node.
typedef BumpVector<ExplodedNode *> ExplodedNodeVector;
typedef llvm::PointerUnion<ExplodedNode *, ExplodedNodeVector *> GroupStorage;
void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) {
assert (!V->isSink());
Preds.addNode(V, G);
V->Succs.addNode(this, G);
#ifndef NDEBUG
if (NodeAuditor) NodeAuditor->AddEdge(V, this);
#endif
}
void ExplodedNode::NodeGroup::replaceNode(ExplodedNode *node) {
assert(!getFlag());
GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
assert(Storage.is<ExplodedNode *>());
Storage = node;
assert(Storage.is<ExplodedNode *>());
}
void ExplodedNode::NodeGroup::addNode(ExplodedNode *N, ExplodedGraph &G) {
assert(!getFlag());
GroupStorage &Storage = reinterpret_cast<GroupStorage&>(P);
if (Storage.isNull()) {
Storage = N;
assert(Storage.is<ExplodedNode *>());
return;
}
ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>();
if (!V) {
// Switch from single-node to multi-node representation.
ExplodedNode *Old = Storage.get<ExplodedNode *>();
BumpVectorContext &Ctx = G.getNodeAllocator();
V = G.getAllocator().Allocate<ExplodedNodeVector>();
new (V) ExplodedNodeVector(Ctx, 4);
V->push_back(Old, Ctx);
Storage = V;
assert(!getFlag());
assert(Storage.is<ExplodedNodeVector *>());
}
V->push_back(N, G.getNodeAllocator());
}
unsigned ExplodedNode::NodeGroup::size() const {
if (getFlag())
return 0;
const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
if (Storage.isNull())
return 0;
if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
return V->size();
return 1;
}
ExplodedNode * const *ExplodedNode::NodeGroup::begin() const {
if (getFlag())
return 0;
const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
if (Storage.isNull())
return 0;
if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
return V->begin();
return Storage.getAddrOfPtr1();
}
ExplodedNode * const *ExplodedNode::NodeGroup::end() const {
if (getFlag())
return 0;
const GroupStorage &Storage = reinterpret_cast<const GroupStorage &>(P);
if (Storage.isNull())
return 0;
if (ExplodedNodeVector *V = Storage.dyn_cast<ExplodedNodeVector *>())
return V->end();
return Storage.getAddrOfPtr1() + 1;
}
ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
ProgramStateRef State,
bool IsSink,
bool* IsNew) {
// Profile 'State' to determine if we already have an existing node.
llvm::FoldingSetNodeID profile;
void *InsertPos = 0;
NodeTy::Profile(profile, L, State, IsSink);
NodeTy* V = Nodes.FindNodeOrInsertPos(profile, InsertPos);
if (!V) {
if (!FreeNodes.empty()) {
V = FreeNodes.back();
FreeNodes.pop_back();
}
else {
// Allocate a new node.
V = (NodeTy*) getAllocator().Allocate<NodeTy>();
}
new (V) NodeTy(L, State, IsSink);
if (reclaimNodes)
ChangedNodes.push_back(V);
// Insert the node into the node set and return it.
Nodes.InsertNode(V, InsertPos);
++NumNodes;
if (IsNew) *IsNew = true;
}
else
if (IsNew) *IsNew = false;
return V;
}
std::pair<ExplodedGraph*, InterExplodedGraphMap*>
ExplodedGraph::Trim(const NodeTy* const* NBeg, const NodeTy* const* NEnd,
llvm::DenseMap<const void*, const void*> *InverseMap) const {
if (NBeg == NEnd)
return std::make_pair((ExplodedGraph*) 0,
(InterExplodedGraphMap*) 0);
assert (NBeg < NEnd);
OwningPtr<InterExplodedGraphMap> M(new InterExplodedGraphMap());
ExplodedGraph* G = TrimInternal(NBeg, NEnd, M.get(), InverseMap);
return std::make_pair(static_cast<ExplodedGraph*>(G), M.take());
}
ExplodedGraph*
ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources,
const ExplodedNode* const* EndSources,
InterExplodedGraphMap* M,
llvm::DenseMap<const void*, const void*> *InverseMap) const {
typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
Pass1Ty Pass1;
typedef llvm::DenseMap<const ExplodedNode*, ExplodedNode*> Pass2Ty;
Pass2Ty& Pass2 = M->M;
SmallVector<const ExplodedNode*, 10> WL1, WL2;
// ===- Pass 1 (reverse DFS) -===
for (const ExplodedNode* const* I = BeginSources; I != EndSources; ++I) {
assert(*I);
WL1.push_back(*I);
}
// Process the first worklist until it is empty. Because it is a std::list
// it acts like a FIFO queue.
while (!WL1.empty()) {
const ExplodedNode *N = WL1.back();
WL1.pop_back();
// Have we already visited this node? If so, continue to the next one.
if (Pass1.count(N))
continue;
// Otherwise, mark this node as visited.
Pass1.insert(N);
// If this is a root enqueue it to the second worklist.
if (N->Preds.empty()) {
WL2.push_back(N);
continue;
}
// Visit our predecessors and enqueue them.
for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
I != E; ++I)
WL1.push_back(*I);
}
// We didn't hit a root? Return with a null pointer for the new graph.
if (WL2.empty())
return 0;
// Create an empty graph.
ExplodedGraph* G = MakeEmptyGraph();
// ===- Pass 2 (forward DFS to construct the new graph) -===
while (!WL2.empty()) {
const ExplodedNode *N = WL2.back();
WL2.pop_back();
// Skip this node if we have already processed it.
if (Pass2.find(N) != Pass2.end())
continue;
// Create the corresponding node in the new graph and record the mapping
// from the old node to the new node.
ExplodedNode *NewN = G->getNode(N->getLocation(), N->State, N->isSink(), 0);
Pass2[N] = NewN;
// Also record the reverse mapping from the new node to the old node.
if (InverseMap) (*InverseMap)[NewN] = N;
// If this node is a root, designate it as such in the graph.
if (N->Preds.empty())
G->addRoot(NewN);
// In the case that some of the intended predecessors of NewN have already
// been created, we should hook them up as predecessors.
// Walk through the predecessors of 'N' and hook up their corresponding
// nodes in the new graph (if any) to the freshly created node.
for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
I != E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI == Pass2.end())
continue;
NewN->addPredecessor(PI->second, *G);
}
// In the case that some of the intended successors of NewN have already
// been created, we should hook them up as successors. Otherwise, enqueue
// the new nodes from the original graph that should have nodes created
// in the new graph.
for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
I != E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI != Pass2.end()) {
PI->second->addPredecessor(NewN, *G);
continue;
}
// Enqueue nodes to the worklist that were marked during pass 1.
if (Pass1.count(*I))
WL2.push_back(*I);
}
}
return G;
}
void InterExplodedGraphMap::anchor() { }
ExplodedNode*
InterExplodedGraphMap::getMappedNode(const ExplodedNode *N) const {
llvm::DenseMap<const ExplodedNode*, ExplodedNode*>::const_iterator I =
M.find(N);
return I == M.end() ? 0 : I->second;
}