llvm-project/clang/lib/CodeGen/CodeGenTBAA.cpp
Benjamin Kramer ea70eb30a0 Pull the Attr iteration parts out of Attr.h, so including DeclBase.h doesn't pull in all the generated Attr code.
Required to pull some functions out of line, but this shouldn't have a perf impact.
No functionality change.

llvm-svn: 169092
2012-12-01 15:09:41 +00:00

228 lines
8.1 KiB
C++

//===--- CodeGenTypes.cpp - TBAA information for LLVM CodeGen -------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This is the code that manages TBAA information and defines the TBAA policy
// for the optimizer to use. Relevant standards text includes:
//
// C99 6.5p7
// C++ [basic.lval] (p10 in n3126, p15 in some earlier versions)
//
//===----------------------------------------------------------------------===//
#include "CodeGenTBAA.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/Attr.h"
#include "clang/AST/Mangle.h"
#include "clang/AST/RecordLayout.h"
#include "clang/Frontend/CodeGenOptions.h"
#include "llvm/Constants.h"
#include "llvm/LLVMContext.h"
#include "llvm/Metadata.h"
#include "llvm/Type.h"
using namespace clang;
using namespace CodeGen;
CodeGenTBAA::CodeGenTBAA(ASTContext &Ctx, llvm::LLVMContext& VMContext,
const CodeGenOptions &CGO,
const LangOptions &Features, MangleContext &MContext)
: Context(Ctx), CodeGenOpts(CGO), Features(Features), MContext(MContext),
MDHelper(VMContext), Root(0), Char(0) {
}
CodeGenTBAA::~CodeGenTBAA() {
}
llvm::MDNode *CodeGenTBAA::getRoot() {
// Define the root of the tree. This identifies the tree, so that
// if our LLVM IR is linked with LLVM IR from a different front-end
// (or a different version of this front-end), their TBAA trees will
// remain distinct, and the optimizer will treat them conservatively.
if (!Root)
Root = MDHelper.createTBAARoot("Simple C/C++ TBAA");
return Root;
}
llvm::MDNode *CodeGenTBAA::getChar() {
// Define the root of the tree for user-accessible memory. C and C++
// give special powers to char and certain similar types. However,
// these special powers only cover user-accessible memory, and doesn't
// include things like vtables.
if (!Char)
Char = MDHelper.createTBAANode("omnipotent char", getRoot());
return Char;
}
static bool TypeHasMayAlias(QualType QTy) {
// Tagged types have declarations, and therefore may have attributes.
if (const TagType *TTy = dyn_cast<TagType>(QTy))
return TTy->getDecl()->hasAttr<MayAliasAttr>();
// Typedef types have declarations, and therefore may have attributes.
if (const TypedefType *TTy = dyn_cast<TypedefType>(QTy)) {
if (TTy->getDecl()->hasAttr<MayAliasAttr>())
return true;
// Also, their underlying types may have relevant attributes.
return TypeHasMayAlias(TTy->desugar());
}
return false;
}
llvm::MDNode *
CodeGenTBAA::getTBAAInfo(QualType QTy) {
// At -O0 TBAA is not emitted for regular types.
if (CodeGenOpts.OptimizationLevel == 0 || CodeGenOpts.RelaxedAliasing)
return NULL;
// If the type has the may_alias attribute (even on a typedef), it is
// effectively in the general char alias class.
if (TypeHasMayAlias(QTy))
return getChar();
const Type *Ty = Context.getCanonicalType(QTy).getTypePtr();
if (llvm::MDNode *N = MetadataCache[Ty])
return N;
// Handle builtin types.
if (const BuiltinType *BTy = dyn_cast<BuiltinType>(Ty)) {
switch (BTy->getKind()) {
// Character types are special and can alias anything.
// In C++, this technically only includes "char" and "unsigned char",
// and not "signed char". In C, it includes all three. For now,
// the risk of exploiting this detail in C++ seems likely to outweigh
// the benefit.
case BuiltinType::Char_U:
case BuiltinType::Char_S:
case BuiltinType::UChar:
case BuiltinType::SChar:
return getChar();
// Unsigned types can alias their corresponding signed types.
case BuiltinType::UShort:
return getTBAAInfo(Context.ShortTy);
case BuiltinType::UInt:
return getTBAAInfo(Context.IntTy);
case BuiltinType::ULong:
return getTBAAInfo(Context.LongTy);
case BuiltinType::ULongLong:
return getTBAAInfo(Context.LongLongTy);
case BuiltinType::UInt128:
return getTBAAInfo(Context.Int128Ty);
// Treat all other builtin types as distinct types. This includes
// treating wchar_t, char16_t, and char32_t as distinct from their
// "underlying types".
default:
return MetadataCache[Ty] =
MDHelper.createTBAANode(BTy->getName(Features), getChar());
}
}
// Handle pointers.
// TODO: Implement C++'s type "similarity" and consider dis-"similar"
// pointers distinct.
if (Ty->isPointerType())
return MetadataCache[Ty] = MDHelper.createTBAANode("any pointer",
getChar());
// Enum types are distinct types. In C++ they have "underlying types",
// however they aren't related for TBAA.
if (const EnumType *ETy = dyn_cast<EnumType>(Ty)) {
// In C mode, two anonymous enums are compatible iff their members
// are the same -- see C99 6.2.7p1. For now, be conservative. We could
// theoretically implement this by combining information about all the
// members into a single identifying MDNode.
if (!Features.CPlusPlus &&
ETy->getDecl()->getTypedefNameForAnonDecl())
return MetadataCache[Ty] = getChar();
// In C++ mode, types have linkage, so we can rely on the ODR and
// on their mangled names, if they're external.
// TODO: Is there a way to get a program-wide unique name for a
// decl with local linkage or no linkage?
if (Features.CPlusPlus &&
ETy->getDecl()->getLinkage() != ExternalLinkage)
return MetadataCache[Ty] = getChar();
// TODO: This is using the RTTI name. Is there a better way to get
// a unique string for a type?
SmallString<256> OutName;
llvm::raw_svector_ostream Out(OutName);
MContext.mangleCXXRTTIName(QualType(ETy, 0), Out);
Out.flush();
return MetadataCache[Ty] = MDHelper.createTBAANode(OutName, getChar());
}
// For now, handle any other kind of type conservatively.
return MetadataCache[Ty] = getChar();
}
llvm::MDNode *CodeGenTBAA::getTBAAInfoForVTablePtr() {
return MDHelper.createTBAANode("vtable pointer", getRoot());
}
bool
CodeGenTBAA::CollectFields(uint64_t BaseOffset,
QualType QTy,
SmallVectorImpl<llvm::MDBuilder::TBAAStructField> &
Fields,
bool MayAlias) {
/* Things not handled yet include: C++ base classes, bitfields, */
if (const RecordType *TTy = QTy->getAs<RecordType>()) {
const RecordDecl *RD = TTy->getDecl()->getDefinition();
if (RD->hasFlexibleArrayMember())
return false;
// TODO: Handle C++ base classes.
if (const CXXRecordDecl *Decl = dyn_cast<CXXRecordDecl>(RD))
if (Decl->bases_begin() != Decl->bases_end())
return false;
const ASTRecordLayout &Layout = Context.getASTRecordLayout(RD);
unsigned idx = 0;
for (RecordDecl::field_iterator i = RD->field_begin(),
e = RD->field_end(); i != e; ++i, ++idx) {
uint64_t Offset = BaseOffset +
Layout.getFieldOffset(idx) / Context.getCharWidth();
QualType FieldQTy = i->getType();
if (!CollectFields(Offset, FieldQTy, Fields,
MayAlias || TypeHasMayAlias(FieldQTy)))
return false;
}
return true;
}
/* Otherwise, treat whatever it is as a field. */
uint64_t Offset = BaseOffset;
uint64_t Size = Context.getTypeSizeInChars(QTy).getQuantity();
llvm::MDNode *TBAAInfo = MayAlias ? getChar() : getTBAAInfo(QTy);
Fields.push_back(llvm::MDBuilder::TBAAStructField(Offset, Size, TBAAInfo));
return true;
}
llvm::MDNode *
CodeGenTBAA::getTBAAStructInfo(QualType QTy) {
const Type *Ty = Context.getCanonicalType(QTy).getTypePtr();
if (llvm::MDNode *N = StructMetadataCache[Ty])
return N;
SmallVector<llvm::MDBuilder::TBAAStructField, 4> Fields;
if (CollectFields(0, QTy, Fields, TypeHasMayAlias(QTy)))
return MDHelper.createTBAAStructNode(Fields);
// For now, handle any other kind of type conservatively.
return StructMetadataCache[Ty] = NULL;
}