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Now that resolved is templated anyway, we can use the regular Undefined. llvm-svn: 246407
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Error.h"
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#include "Symbols.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace lld;
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using namespace lld::elf2;
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SymbolTable::SymbolTable() {
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}
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void SymbolTable::addFile(std::unique_ptr<InputFile> File) {
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File->parse();
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InputFile *FileP = File.release();
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auto *P = cast<ObjectFileBase>(FileP);
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addObject(P);
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}
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template <class ELFT> void SymbolTable::init() {
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resolve<ELFT>(new (Alloc)
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Undefined<ELFT>("_start", Undefined<ELFT>::Synthetic));
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}
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void SymbolTable::addObject(ObjectFileBase *File) {
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if (!ObjectFiles.empty()) {
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ObjectFileBase &Old = *ObjectFiles[0];
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if (!Old.isCompatibleWith(*File))
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error(Twine(Old.getName() + " is incompatible with " + File->getName()));
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} else {
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switch (File->kind()) {
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case InputFile::Object32LEKind:
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init<ELF32LE>();
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break;
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case InputFile::Object32BEKind:
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init<ELF32BE>();
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break;
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case InputFile::Object64LEKind:
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init<ELF64LE>();
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break;
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case InputFile::Object64BEKind:
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init<ELF64BE>();
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break;
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}
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}
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ObjectFiles.emplace_back(File);
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for (SymbolBody *Body : File->getSymbols()) {
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switch (File->kind()) {
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case InputFile::Object32LEKind:
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resolve<ELF32LE>(Body);
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break;
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case InputFile::Object32BEKind:
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resolve<ELF32BE>(Body);
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break;
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case InputFile::Object64LEKind:
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resolve<ELF64LE>(Body);
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break;
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case InputFile::Object64BEKind:
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resolve<ELF64BE>(Body);
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break;
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}
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}
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}
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void SymbolTable::reportRemainingUndefines() {
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for (auto &I : Symtab) {
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SymbolBody *Body = I.second->Body;
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if (Body->isStrongUndefined())
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error(Twine("undefined symbol: ") + Body->getName());
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}
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}
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// This function resolves conflicts if there's an existing symbol with
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// the same name. Decisions are made based on symbol type.
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template <class ELFT> void SymbolTable::resolve(SymbolBody *New) {
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// Find an existing Symbol or create and insert a new one.
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StringRef Name = New->getName();
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Builder.add(Name);
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Symbol *&Sym = Symtab[Name];
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if (!Sym) {
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Sym = new (Alloc) Symbol(New);
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New->setBackref(Sym);
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return;
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}
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New->setBackref(Sym);
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// compare() returns -1, 0, or 1 if the lhs symbol is less preferable,
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// equivalent (conflicting), or more preferable, respectively.
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SymbolBody *Existing = Sym->Body;
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int comp = Existing->compare<ELFT>(New);
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if (comp < 0)
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Sym->Body = New;
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if (comp == 0)
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error(Twine("duplicate symbol: ") + Name);
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}
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