Sander de Smalen fabe67728e [AArch64][SVE] Enable __ARM_FEATURE_SVE macros.
This patch enables the following macros when their corresponding
target attributes are set:
      __ARM_FEATURE_SVE (+sve)
      __ARM_FEATURE_SVE2 (+sve2)
      __ARM_FEATURE_SVE2_AES (+sve2-aes)
      __ARM_FEATURE_SVE2_BITPERM (+sve2-bitperm)
      __ARM_FEATURE_SVE2_SHA3 (+sve2-sha3)
      __ARM_FEATURE_SVE2_SM4 (+sve2-sm4)

This implies that the base SVE and SVE2 ACLE (00bet2) are now feature
complete, meaning that all intrinsics are implemented in LLVM and Clang.

Disclaimer:

To implement the ACLE we have had to fix up many parts of LLVM to make it
support scalable vectors. We have also used many target-specific intrinsics
to reduce reliance on parts of LLVM where we know scalable vectors may
not yet be handled properly (e.g. some transformation might drop the
'scalable' flag on a vector type). While we've done a best effort with
the limited testing that is available to us, we're still working to improve the
stability of the implementation. Additionally, Clang may print warnings
that code may have miscompiled. We find this often to be a false alarm
where the wrong interfaces have been used in LLVM and where resulting
code is not actually incorrect. However, this warrants a bug report
and investigation. If you find any bugs or issues, please raise them on
bugs.llvm.org and let us know!

Reviewers: rengolin, efriedma, david-arm, SjoerdMeijer

Reviewed By: SjoerdMeijer

Differential Revision: https://reviews.llvm.org/D81725
2020-06-25 08:14:19 +01:00
2020-06-23 14:54:45 -07:00
2020-05-29 09:18:37 +02:00
2020-06-24 17:48:40 -07:00
2020-04-28 09:55:48 -07:00

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.

Description
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Readme 5 GiB
Languages
LLVM 39.9%
C++ 32.5%
C 13.5%
Assembly 9.4%
MLIR 1.4%
Other 2.8%