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46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
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/* Copyright 2024 The JAX Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==============================================================================*/
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#ifndef JAXLIB_GPU_SOLVER_HANDLE_POOL_H_
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#define JAXLIB_GPU_SOLVER_HANDLE_POOL_H_
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#include "absl/status/statusor.h"
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#include "jaxlib/gpu/vendor.h"
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#include "jaxlib/handle_pool.h"
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#ifdef JAX_GPU_CUDA
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#include "third_party/gpus/cuda/include/cusolverSp.h"
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#endif // JAX_GPU_CUDA
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namespace jax {
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using SolverHandlePool = HandlePool<gpusolverDnHandle_t, gpuStream_t>;
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template <>
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absl::StatusOr<SolverHandlePool::Handle> SolverHandlePool::Borrow(
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gpuStream_t stream);
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#ifdef JAX_GPU_CUDA
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using SpSolverHandlePool = HandlePool<cusolverSpHandle_t, gpuStream_t>;
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template <>
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absl::StatusOr<SpSolverHandlePool::Handle> SpSolverHandlePool::Borrow(
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gpuStream_t stream);
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#endif // JAX_GPU_CUDA
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} // namespace jax
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#endif // JAXLIB_GPU_SOLVER_HANDLE_POOL_H_
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