# GPU performance tips This document focuses on performance tips for neural network workloads ## Matmul precision On recent GPU generations, such as the Nvidia A100 generation or later, it can be a good idea to perform most computations in `bfloat16` precision. For example, if using [Flax](https://github.com/google/flax), instantiate `Dense` layers using `flax.linen.Dense(..., dtype=jax.numpy.bfloat16)`. Here are some code examples: * In the [Flax LM1B example](https://github.com/google/flax/tree/main/examples/lm1b), `Dense` modules are [instantiated with a configurable dtype](https://github.com/google/flax/blob/fd8fd76a4af5307a61f85bac98feab9b26d60db8/examples/lm1b/models.py#L188) which [defaults](https://github.com/google/flax/blob/fd8fd76a4af5307a61f85bac98feab9b26d60db8/examples/lm1b/configs/default.py#L112) to [bfloat16](https://github.com/google/flax/blob/c0087535d7f2e5bfcbf2a7be6825b9f5055a54c6/examples/lm1b/train.py#L431). * In [MaxText](https://github.com/google/maxtext), `DenseGeneral` modules are also [instantiated with a configurable dtype](https://github.com/google/maxtext/blob/07dc6ce27ced1246407d0de311d4a0d6a9fd46d8/MaxText/layers.py#L592) that [defaults to bfloat16](https://github.com/google/maxtext/blob/07dc6ce27ced1246407d0de311d4a0d6a9fd46d8/MaxText/configs/base.yml#L41). ## XLA performance flags ```{note} JAX-Toolbox also has a page on [NVIDIA XLA performance FLAGS](https://github.com/NVIDIA/JAX-Toolbox/blob/main/rosetta/docs/GPU_performance.md). ``` The existence and exact behavior of XLA flags may be `jaxlib`-version dependent. As of `jaxlib==0.4.18` (released [Oct 6 2023](https://pypi.org/project/jaxlib/#history)), setting these XLA flags can improve performance. Some are related to communication between GPUs, and so are only relevant when running computations on multiple devices, while others are related to code generation on each device. Some of these may be set by default in future releases. These flags can be set via the `XLA_FLAGS` shell environment variable. For example, we can add this to the top of a Python file: ```python import os os.environ['XLA_FLAGS'] = ( '--xla_gpu_triton_gemm_any=True ' '--xla_gpu_enable_latency_hiding_scheduler=true ' ) ``` For more examples, see also [XLA Flags recommended for Pax training on Nvidia GPUs](https://github.com/NVIDIA/JAX-Toolbox/blob/main/rosetta/rosetta/projects/pax/README.md#xla-flags). ### Code generation flags * **--xla_gpu_triton_gemm_any** Use the Triton-based GEMM (matmul) emitter for any GEMM that it supports. The default value is False. ### Communication flags * **--xla_gpu_enable_latency_hiding_scheduler** This flag enables latency hiding schedulers to overlap asynchronous communication with computation efficiently. The default value is False. * **--xla_gpu_memory_limit_slop_factor** This flag serves as a multiplier applied to the total available memory, creating a threshold that guides the Latency Hiding Scheduler (LHS) in balancing memory reduction and latency hiding optimizations. The default value is 95. This factor effectively establishes a memory limit for compiler passes, determining when the scheduler should prioritize: 1. Memory reduction: When memory usage approaches or exceeds the calculated threshold. 2. Latency hiding: When memory usage is below the threshold, allowing for more aggressive optimizations that may temporarily increase memory usage but improve overall performance. By adjusting this factor, users can fine-tune the trade-off between memory efficiency and performance optimizations. * **--xla_gpu_enable_pipelined_collectives** When using pipeline parallelism, this flag enables overlapping the (i+1)-th layer weight `AllGather` with the i-th layer computation. It also enables overlapping (i+1)-th layer weight `Reduce`/`ReduceScatter` with i-th layer's computation. The default value is False. **There are some bugs when this flag is turned on.** * **--xla_gpu_collective_permute_decomposer_threshold** This flag is useful when performing [GSPMD pipelining](https://arxiv.org/abs/2105.04663). Setting a nonzero threshold decomposes `CollectivePermute`s into `CollectivePermuteReceiveDone` and `CollectivePermuteSendDone` pairs, so that computation can be performed between each corresponding `ReceiveDone`/`SendDone` pair and hence achieve more overlap. By default the threshold is 0 and there is no decomposition. Setting it to threshold > 0 such as `--xla_gpu_collective_permute_decomposer_threshold=1024` can enable this feature. * **--xla_gpu_all_gather_combine_threshold_bytes** **--xla_gpu_reduce_scatter_combine_threshold_bytes** **--xla_gpu_all_reduce_combine_threshold_bytes** These flags tune when to combine multiple small `AllGather`/`ReduceScatter`/`AllReduce` into one big `AllGather`/`ReduceScatter`/`AllReduce` to reduce time spent on cross-device communication. For example, for the `AllGather`/`ReduceScatter` thresholds on a Transformer-based workload, consider tuning them high enough so as to combine at least a Transformer Layer's weight `AllGather`/`ReduceScatter`. By default, the `combine_threshold_bytes` is set to 256. ## NCCL flags These Nvidia NCCL flag values may be useful for single-host multi-device computations on Nvidia GPUs: ```python os.environ.update({ "NCCL_LL128_BUFFSIZE": "-2", "NCCL_LL_BUFFSIZE": "-2", "NCCL_PROTO": "SIMPLE,LL,LL128", }) ``` These NCCL flags could improve single-host communication speed. These flags don't seem useful for multi-host communication yet. ## Multi-Process We recommend using one process per GPU and not one per node. In some cases, this can speed up jitted computation. The {func}`jax.distributed.initialize` API will automatically understand that configuration when run under SLURM. However, this only a rule of thumb and it may be useful to test both one process per GPU and one process per node on your use case.