2024-09-16 01:26:08 +08:00
// Dear ImGui: standalone example application for Glfw + Vulkan
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering backend in your engine/app.
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
# include "atom.h"
# include "imgui.h"
# include <vector>
// Volk headers
# ifdef IMGUI_IMPL_VULKAN_USE_VOLK
# define VOLK_IMPLEMENTATION
# include <volk.h>
# endif
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
# if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
# pragma comment(lib, "legacy_stdio_definitions")
# endif
// #define APP_USE_UNLIMITED_FRAME_RATE
# ifdef _DEBUG
# define APP_USE_VULKAN_DEBUG_REPORT
# endif
// Data
static VkAllocationCallbacks * g_Allocator = nullptr ;
static VkInstance g_Instance = VK_NULL_HANDLE ;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE ;
static VkDevice g_Device = VK_NULL_HANDLE ;
static uint32_t g_QueueFamily = ( uint32_t ) - 1 ;
static VkQueue g_Queue = VK_NULL_HANDLE ;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE ;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE ;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE ;
static ImGui_ImplVulkanH_Window g_MainWindowData ;
static int g_MinImageCount = 2 ;
static bool g_SwapChainRebuild = false ;
static void glfw_error_callback ( int error , const char * description )
{
fprintf ( stderr , " GLFW Error %d: %s \n " , error , description ) ;
}
static void check_vk_result ( VkResult err )
{
if ( err = = 0 )
return ;
fprintf ( stderr , " [vulkan] Error: VkResult = %d \n " , err ) ;
if ( err < 0 )
abort ( ) ;
}
# ifdef APP_USE_VULKAN_DEBUG_REPORT
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report ( VkDebugReportFlagsEXT flags , VkDebugReportObjectTypeEXT objectType , uint64_t object , size_t location , int32_t messageCode , const char * pLayerPrefix , const char * pMessage , void * pUserData )
{
( void ) flags ;
( void ) object ;
( void ) location ;
( void ) messageCode ;
( void ) pUserData ;
( void ) pLayerPrefix ; // Unused arguments
fprintf ( stderr , " [vulkan] Debug report from ObjectType: %i \n Message: %s \n \n " , objectType , pMessage ) ;
return VK_FALSE ;
}
# endif // APP_USE_VULKAN_DEBUG_REPORT
static bool IsExtensionAvailable ( const ImVector < VkExtensionProperties > & properties , const char * extension )
{
for ( const VkExtensionProperties & p : properties )
if ( strcmp ( p . extensionName , extension ) = = 0 )
return true ;
return false ;
}
static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice ( )
{
uint32_t gpu_count ;
VkResult err = vkEnumeratePhysicalDevices ( g_Instance , & gpu_count , nullptr ) ;
check_vk_result ( err ) ;
IM_ASSERT ( gpu_count > 0 ) ;
ImVector < VkPhysicalDevice > gpus ;
gpus . resize ( gpu_count ) ;
err = vkEnumeratePhysicalDevices ( g_Instance , & gpu_count , gpus . Data ) ;
check_vk_result ( err ) ;
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
// dedicated GPUs) is out of scope of this sample.
for ( VkPhysicalDevice & device : gpus )
{
VkPhysicalDeviceProperties properties ;
vkGetPhysicalDeviceProperties ( device , & properties ) ;
if ( properties . deviceType = = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU )
return device ;
}
// Use first GPU (Integrated) is a Discrete one is not available.
if ( gpu_count > 0 )
return gpus [ 0 ] ;
return VK_NULL_HANDLE ;
}
static void SetupVulkan ( ImVector < const char * > instance_extensions )
{
VkResult err ;
# ifdef IMGUI_IMPL_VULKAN_USE_VOLK
volkInitialize ( ) ;
# endif
// Create Vulkan Instance
{
VkInstanceCreateInfo create_info = { } ;
create_info . sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO ;
// Enumerate available extensions
uint32_t properties_count ;
ImVector < VkExtensionProperties > properties ;
vkEnumerateInstanceExtensionProperties ( nullptr , & properties_count , nullptr ) ;
properties . resize ( properties_count ) ;
err = vkEnumerateInstanceExtensionProperties ( nullptr , & properties_count , properties . Data ) ;
check_vk_result ( err ) ;
// Enable required extensions
if ( IsExtensionAvailable ( properties , VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME ) )
instance_extensions . push_back ( VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME ) ;
# ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
if ( IsExtensionAvailable ( properties , VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME ) )
{
instance_extensions . push_back ( VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME ) ;
create_info . flags | = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR ;
}
# endif
// Enabling validation layers
# ifdef APP_USE_VULKAN_DEBUG_REPORT
const char * layers [ ] = { " VK_LAYER_KHRONOS_validation " } ;
create_info . enabledLayerCount = 1 ;
create_info . ppEnabledLayerNames = layers ;
instance_extensions . push_back ( " VK_EXT_debug_report " ) ;
# endif
// Create Vulkan Instance
create_info . enabledExtensionCount = ( uint32_t ) instance_extensions . Size ;
create_info . ppEnabledExtensionNames = instance_extensions . Data ;
err = vkCreateInstance ( & create_info , g_Allocator , & g_Instance ) ;
check_vk_result ( err ) ;
# ifdef IMGUI_IMPL_VULKAN_USE_VOLK
volkLoadInstance ( g_Instance ) ;
# endif
// Setup the debug report callback
# ifdef APP_USE_VULKAN_DEBUG_REPORT
auto f_vkCreateDebugReportCallbackEXT = ( PFN_vkCreateDebugReportCallbackEXT ) vkGetInstanceProcAddr ( g_Instance , " vkCreateDebugReportCallbackEXT " ) ;
IM_ASSERT ( f_vkCreateDebugReportCallbackEXT ! = nullptr ) ;
VkDebugReportCallbackCreateInfoEXT debug_report_ci = { } ;
debug_report_ci . sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT ;
debug_report_ci . flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT ;
debug_report_ci . pfnCallback = debug_report ;
debug_report_ci . pUserData = nullptr ;
err = f_vkCreateDebugReportCallbackEXT ( g_Instance , & debug_report_ci , g_Allocator , & g_DebugReport ) ;
check_vk_result ( err ) ;
# endif
}
// Select Physical Device (GPU)
g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice ( ) ;
// Select graphics queue family
{
uint32_t count ;
vkGetPhysicalDeviceQueueFamilyProperties ( g_PhysicalDevice , & count , nullptr ) ;
VkQueueFamilyProperties * queues = ( VkQueueFamilyProperties * ) malloc ( sizeof ( VkQueueFamilyProperties ) * count ) ;
vkGetPhysicalDeviceQueueFamilyProperties ( g_PhysicalDevice , & count , queues ) ;
for ( uint32_t i = 0 ; i < count ; i + + )
if ( queues [ i ] . queueFlags & VK_QUEUE_GRAPHICS_BIT )
{
g_QueueFamily = i ;
break ;
}
free ( queues ) ;
IM_ASSERT ( g_QueueFamily ! = ( uint32_t ) - 1 ) ;
}
// Create Logical Device (with 1 queue)
{
ImVector < const char * > device_extensions ;
device_extensions . push_back ( " VK_KHR_swapchain " ) ;
// Enumerate physical device extension
uint32_t properties_count ;
ImVector < VkExtensionProperties > properties ;
vkEnumerateDeviceExtensionProperties ( g_PhysicalDevice , nullptr , & properties_count , nullptr ) ;
properties . resize ( properties_count ) ;
vkEnumerateDeviceExtensionProperties ( g_PhysicalDevice , nullptr , & properties_count , properties . Data ) ;
# ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
if ( IsExtensionAvailable ( properties , VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME ) )
device_extensions . push_back ( VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME ) ;
# endif
const float queue_priority [ ] = { 1.0f } ;
VkDeviceQueueCreateInfo queue_info [ 1 ] = { } ;
queue_info [ 0 ] . sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO ;
queue_info [ 0 ] . queueFamilyIndex = g_QueueFamily ;
queue_info [ 0 ] . queueCount = 1 ;
queue_info [ 0 ] . pQueuePriorities = queue_priority ;
VkDeviceCreateInfo create_info = { } ;
create_info . sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO ;
create_info . queueCreateInfoCount = sizeof ( queue_info ) / sizeof ( queue_info [ 0 ] ) ;
create_info . pQueueCreateInfos = queue_info ;
create_info . enabledExtensionCount = ( uint32_t ) device_extensions . Size ;
create_info . ppEnabledExtensionNames = device_extensions . Data ;
err = vkCreateDevice ( g_PhysicalDevice , & create_info , g_Allocator , & g_Device ) ;
check_vk_result ( err ) ;
vkGetDeviceQueue ( g_Device , g_QueueFamily , 0 , & g_Queue ) ;
}
// Create Descriptor Pool
// The example only requires a single combined image sampler descriptor for the font image and only uses one descriptor set (for that)
// If you wish to load e.g. additional textures you may need to alter pools sizes.
{
VkDescriptorPoolSize pool_sizes [ ] =
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER , 1 } ,
} ;
VkDescriptorPoolCreateInfo pool_info = { } ;
pool_info . sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO ;
pool_info . flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT ;
pool_info . maxSets = 1 ;
pool_info . poolSizeCount = ( uint32_t ) IM_ARRAYSIZE ( pool_sizes ) ;
pool_info . pPoolSizes = pool_sizes ;
err = vkCreateDescriptorPool ( g_Device , & pool_info , g_Allocator , & g_DescriptorPool ) ;
check_vk_result ( err ) ;
}
}
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
// Your real engine/app may not use them.
static void SetupVulkanWindow ( ImGui_ImplVulkanH_Window * wd , VkSurfaceKHR surface , int width , int height )
{
wd - > Surface = surface ;
// Check for WSI support
VkBool32 res ;
vkGetPhysicalDeviceSurfaceSupportKHR ( g_PhysicalDevice , g_QueueFamily , wd - > Surface , & res ) ;
if ( res ! = VK_TRUE )
{
fprintf ( stderr , " Error no WSI support on physical device 0 \n " ) ;
exit ( - 1 ) ;
}
// Select Surface Format
const VkFormat requestSurfaceImageFormat [ ] = { VK_FORMAT_B8G8R8A8_UNORM , VK_FORMAT_R8G8B8A8_UNORM , VK_FORMAT_B8G8R8_UNORM , VK_FORMAT_R8G8B8_UNORM } ;
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR ;
wd - > SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat ( g_PhysicalDevice , wd - > Surface , requestSurfaceImageFormat , ( size_t ) IM_ARRAYSIZE ( requestSurfaceImageFormat ) , requestSurfaceColorSpace ) ;
// Select Present Mode
# ifdef APP_USE_UNLIMITED_FRAME_RATE
VkPresentModeKHR present_modes [ ] = { VK_PRESENT_MODE_MAILBOX_KHR , VK_PRESENT_MODE_IMMEDIATE_KHR , VK_PRESENT_MODE_FIFO_KHR } ;
# else
VkPresentModeKHR present_modes [ ] = { VK_PRESENT_MODE_FIFO_KHR } ;
# endif
wd - > PresentMode = ImGui_ImplVulkanH_SelectPresentMode ( g_PhysicalDevice , wd - > Surface , & present_modes [ 0 ] , IM_ARRAYSIZE ( present_modes ) ) ;
// printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
IM_ASSERT ( g_MinImageCount > = 2 ) ;
ImGui_ImplVulkanH_CreateOrResizeWindow ( g_Instance , g_PhysicalDevice , g_Device , wd , g_QueueFamily , g_Allocator , width , height , g_MinImageCount ) ;
}
static void CleanupVulkan ( )
{
vkDestroyDescriptorPool ( g_Device , g_DescriptorPool , g_Allocator ) ;
# ifdef APP_USE_VULKAN_DEBUG_REPORT
// Remove the debug report callback
auto f_vkDestroyDebugReportCallbackEXT = ( PFN_vkDestroyDebugReportCallbackEXT ) vkGetInstanceProcAddr ( g_Instance , " vkDestroyDebugReportCallbackEXT " ) ;
f_vkDestroyDebugReportCallbackEXT ( g_Instance , g_DebugReport , g_Allocator ) ;
# endif // APP_USE_VULKAN_DEBUG_REPORT
vkDestroyDevice ( g_Device , g_Allocator ) ;
vkDestroyInstance ( g_Instance , g_Allocator ) ;
}
static void CleanupVulkanWindow ( )
{
ImGui_ImplVulkanH_DestroyWindow ( g_Instance , g_Device , & g_MainWindowData , g_Allocator ) ;
}
static void FrameRender ( ImGui_ImplVulkanH_Window * wd , ImDrawData * draw_data )
{
VkResult err ;
VkSemaphore image_acquired_semaphore = wd - > FrameSemaphores [ wd - > SemaphoreIndex ] . ImageAcquiredSemaphore ;
VkSemaphore render_complete_semaphore = wd - > FrameSemaphores [ wd - > SemaphoreIndex ] . RenderCompleteSemaphore ;
err = vkAcquireNextImageKHR ( g_Device , wd - > Swapchain , UINT64_MAX , image_acquired_semaphore , VK_NULL_HANDLE , & wd - > FrameIndex ) ;
if ( err = = VK_ERROR_OUT_OF_DATE_KHR | | err = = VK_SUBOPTIMAL_KHR )
{
g_SwapChainRebuild = true ;
return ;
}
check_vk_result ( err ) ;
ImGui_ImplVulkanH_Frame * fd = & wd - > Frames [ wd - > FrameIndex ] ;
{
err = vkWaitForFences ( g_Device , 1 , & fd - > Fence , VK_TRUE , UINT64_MAX ) ; // wait indefinitely instead of periodically checking
check_vk_result ( err ) ;
err = vkResetFences ( g_Device , 1 , & fd - > Fence ) ;
check_vk_result ( err ) ;
}
{
err = vkResetCommandPool ( g_Device , fd - > CommandPool , 0 ) ;
check_vk_result ( err ) ;
VkCommandBufferBeginInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO ;
info . flags | = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ;
err = vkBeginCommandBuffer ( fd - > CommandBuffer , & info ) ;
check_vk_result ( err ) ;
}
{
VkRenderPassBeginInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO ;
info . renderPass = wd - > RenderPass ;
info . framebuffer = fd - > Framebuffer ;
info . renderArea . extent . width = wd - > Width ;
info . renderArea . extent . height = wd - > Height ;
info . clearValueCount = 1 ;
info . pClearValues = & wd - > ClearValue ;
vkCmdBeginRenderPass ( fd - > CommandBuffer , & info , VK_SUBPASS_CONTENTS_INLINE ) ;
}
// Record dear imgui primitives into command buffer
ImGui_ImplVulkan_RenderDrawData ( draw_data , fd - > CommandBuffer ) ;
// Submit command buffer
vkCmdEndRenderPass ( fd - > CommandBuffer ) ;
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT ;
VkSubmitInfo info = { } ;
info . sType = VK_STRUCTURE_TYPE_SUBMIT_INFO ;
info . waitSemaphoreCount = 1 ;
info . pWaitSemaphores = & image_acquired_semaphore ;
info . pWaitDstStageMask = & wait_stage ;
info . commandBufferCount = 1 ;
info . pCommandBuffers = & fd - > CommandBuffer ;
info . signalSemaphoreCount = 1 ;
info . pSignalSemaphores = & render_complete_semaphore ;
err = vkEndCommandBuffer ( fd - > CommandBuffer ) ;
check_vk_result ( err ) ;
err = vkQueueSubmit ( g_Queue , 1 , & info , fd - > Fence ) ;
check_vk_result ( err ) ;
}
}
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static void FramePresent ( ImGui_ImplVulkanH_Window * wd )
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{
if ( g_SwapChainRebuild )
return ;
VkSemaphore render_complete_semaphore = wd - > FrameSemaphores [ wd - > SemaphoreIndex ] . RenderCompleteSemaphore ;
VkPresentInfoKHR info = { } ;
info . sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR ;
info . waitSemaphoreCount = 1 ;
info . pWaitSemaphores = & render_complete_semaphore ;
info . swapchainCount = 1 ;
info . pSwapchains = & wd - > Swapchain ;
info . pImageIndices = & wd - > FrameIndex ;
VkResult err = vkQueuePresentKHR ( g_Queue , & info ) ;
if ( err = = VK_ERROR_OUT_OF_DATE_KHR | | err = = VK_SUBOPTIMAL_KHR )
{
g_SwapChainRebuild = true ;
return ;
}
check_vk_result ( err ) ;
wd - > SemaphoreIndex = ( wd - > SemaphoreIndex + 1 ) % wd - > SemaphoreCount ; // Now we can use the next set of semaphores
}
// Main code
int main ( int , char * * )
{
glfwSetErrorCallback ( glfw_error_callback ) ;
if ( ! glfwInit ( ) )
return 1 ;
// 设置 offscreen context 的标志位
glfwWindowHint ( GLFW_VISIBLE , GLFW_FALSE ) ;
// Create window with Vulkan context
glfwWindowHint ( GLFW_CLIENT_API , GLFW_NO_API ) ;
GLFWwindow * window = glfwCreateWindow ( 1280 , 720 , " atom " , nullptr , nullptr ) ;
if ( ! glfwVulkanSupported ( ) )
{
printf ( " GLFW: Vulkan Not Supported \n " ) ;
return 1 ;
}
ImVector < const char * > extensions ;
uint32_t extensions_count = 0 ;
const char * * glfw_extensions = glfwGetRequiredInstanceExtensions ( & extensions_count ) ;
for ( uint32_t i = 0 ; i < extensions_count ; i + + )
extensions . push_back ( glfw_extensions [ i ] ) ;
SetupVulkan ( extensions ) ;
// Create Window Surface
VkSurfaceKHR surface ;
VkResult err = glfwCreateWindowSurface ( g_Instance , window , g_Allocator , & surface ) ;
check_vk_result ( err ) ;
// Create Framebuffers
int w , h ;
glfwGetFramebufferSize ( window , & w , & h ) ;
ImGui_ImplVulkanH_Window * wd = & g_MainWindowData ;
SetupVulkanWindow ( wd , surface , w , h ) ;
// Setup Dear ImGui context
IMGUI_CHECKVERSION ( ) ;
ImGui : : CreateContext ( ) ;
ImGuiIO & io = ImGui : : GetIO ( ) ;
( void ) io ;
io . ConfigFlags | = ImGuiConfigFlags_NavEnableKeyboard ; // Enable Keyboard Controls
io . ConfigFlags | = ImGuiConfigFlags_NavEnableGamepad ; // Enable Gamepad Controls
io . ConfigFlags | = ImGuiConfigFlags_DockingEnable ; // Enable Docking
io . ConfigFlags | = ImGuiConfigFlags_ViewportsEnable ; // Enable Multi-Viewport / Platform Windows
io . ConfigViewportsNoAutoMerge = true ;
// io.ConfigViewportsNoTaskBarIcon = true;
// Setup Dear ImGui style
ImGui : : StyleColorsDark ( ) ;
// ImGui::StyleColorsLight();
bool window_is_open = true ;
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
ImGuiStyle & style = ImGui : : GetStyle ( ) ;
InitStyle ( style ) ;
// Setup Platform/Renderer backends
ImGui_ImplGlfw_InitForVulkan ( window , true ) ;
ImGui_ImplVulkan_InitInfo init_info = { } ;
init_info . Instance = g_Instance ;
init_info . PhysicalDevice = g_PhysicalDevice ;
init_info . Device = g_Device ;
init_info . QueueFamily = g_QueueFamily ;
init_info . Queue = g_Queue ;
init_info . PipelineCache = g_PipelineCache ;
init_info . DescriptorPool = g_DescriptorPool ;
init_info . RenderPass = wd - > RenderPass ;
init_info . Subpass = 0 ;
init_info . MinImageCount = g_MinImageCount ;
init_info . ImageCount = wd - > ImageCount ;
init_info . MSAASamples = VK_SAMPLE_COUNT_1_BIT ;
init_info . Allocator = g_Allocator ;
init_info . CheckVkResultFn = check_vk_result ;
ImGui_ImplVulkan_Init ( & init_info ) ;
// Load Fonts
io . Fonts - > AddFontFromFileTTF ( " ../HYWenHei-85W.ttf " , 36.0 , nullptr , io . Fonts - > GetGlyphRangesChineseFull ( ) ) ;
// Main loop
while ( window_is_open )
{
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
glfwPollEvents ( ) ;
// Resize swap chain?
int fb_width , fb_height ;
glfwGetFramebufferSize ( window , & fb_width , & fb_height ) ;
if ( fb_width > 0 & & fb_height > 0 & & ( g_SwapChainRebuild | | g_MainWindowData . Width ! = fb_width | | g_MainWindowData . Height ! = fb_height ) )
{
ImGui_ImplVulkan_SetMinImageCount ( g_MinImageCount ) ;
ImGui_ImplVulkanH_CreateOrResizeWindow ( g_Instance , g_PhysicalDevice , g_Device , & g_MainWindowData , g_QueueFamily , g_Allocator , fb_width , fb_height , g_MinImageCount ) ;
g_MainWindowData . FrameIndex = 0 ;
g_SwapChainRebuild = false ;
}
if ( glfwGetWindowAttrib ( window , GLFW_ICONIFIED ) ! = 0 )
{
ImGui_ImplGlfw_Sleep ( 10 ) ;
continue ;
}
// Start the Dear ImGui frame
ImGui_ImplVulkan_NewFrame ( ) ;
ImGui_ImplGlfw_NewFrame ( ) ;
ImGui : : NewFrame ( ) ;
// ImGui::DockSpaceOverViewport();
ImGuiWindowFlags window_flags = 0 ;
window_flags | = ImGuiWindowFlags_NoTitleBar ;
// 获取主显示器
GLFWmonitor * primary_monitor = glfwGetPrimaryMonitor ( ) ;
if ( primary_monitor )
{
// 获取显示器的工作区大小
int workarea_x , workarea_y , workarea_width , workarea_height ;
glfwGetMonitorWorkarea ( primary_monitor , & workarea_x , & workarea_y , & workarea_width , & workarea_height ) ;
// 获取显示器的分辨率
const GLFWvidmode * mode = glfwGetVideoMode ( primary_monitor ) ;
// 设置窗口的最小和最大大小
ImVec2 min_window_size = ImVec2 ( 400 , 300 ) ; // 最小窗口大小
ImVec2 max_window_size = ImVec2 ( workarea_width * 0.8f , workarea_height * 0.8f ) ; // 最大窗口大小
ImGui : : SetNextWindowSizeConstraints ( min_window_size , max_window_size ) ;
}
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
{
ImGui : : Begin ( " atom " , nullptr , window_flags ) ; // Create a window called "Hello, world!" and append into it.
auto str = " Atom " ;
DrawTitleBar ( str , window_is_open ) ;
static float left_pane_width = 200.0f ; // 初始左侧窗口宽度
float min_pane_width = 100.0f ; // 最小窗口宽度
float max_pane_width = ImGui : : GetContentRegionAvail ( ) . x - min_pane_width ; // 最大窗口宽度
static float right_pane_height = 200.0f ; // 初始右侧下窗口高度
float min_pane_height = 100.0f ; // 最小窗口高度
float max_pane_height = ImGui : : GetContentRegionAvail ( ) . y - min_pane_height ; // 最大窗口高度
ImGui : : BeginGroup ( ) ; // 开始一个组
// 左侧的可滑动列表
ImGui : : BeginChild ( " Left Pane " , ImVec2 ( left_pane_width , 0 ) , true , ImGuiWindowFlags_NoMove ) ;
static int selected_left = 0 ;
static std : : vector < std : : string > items_left = { " Item 1 " , " Item 2 " , " Item 3 " , " Item 4 " , " Item 5 " } ;
for ( int i = 0 ; i < items_left . size ( ) ; i + + )
{
if ( ImGui : : Selectable ( items_left [ i ] . c_str ( ) , selected_left = = i ) )
selected_left = i ;
}
// 添加一个加号按钮
if ( ImGui : : Button ( " + " , ImVec2 ( ImGui : : GetContentRegionAvail ( ) . x , 0 ) ) )
{
items_left . push_back ( " New Item " + std : : to_string ( items_left . size ( ) + 1 ) ) ;
}
ImGui : : EndChild ( ) ;
ImGui : : EndGroup ( ) ; // 结束组
ImGui : : SameLine ( ) ;
ImGui : : BeginGroup ( ) ;
// 分割器
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ImGui : : InvisibleButton ( " splitter_vertical " , ImVec2 ( 4.0f , - 1.0f ) ) ;
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if ( ImGui : : IsItemHovered ( ) )
{
ImGui : : SetMouseCursor ( ImGuiMouseCursor_ResizeEW ) ; // 更改鼠标光标
}
if ( ImGui : : IsItemActive ( ) )
{
left_pane_width + = ImGui : : GetIO ( ) . MouseDelta . x ;
if ( left_pane_width < min_pane_width )
left_pane_width = min_pane_width ;
if ( left_pane_width > max_pane_width )
left_pane_width = max_pane_width ;
}
ImGui : : EndGroup ( ) ;
ImGui : : SameLine ( ) ;
ImGui : : BeginGroup ( ) ; // 开始一个组
// 右侧的可滑动列表
auto temp = ImGui : : GetContentRegionAvail ( ) . y - right_pane_height - 12.0f ;
ImGui : : BeginChild ( " Right Pane " , ImVec2 ( 0 , temp ) , true , ImGuiWindowFlags_NoMove ) ;
static int selected_right = 0 ;
std : : vector < std : : string > items_right = { " Item A " , " Item B " , " Item C " , " Item D " , " Item E " } ;
for ( int i = 0 ; i < items_right . size ( ) ; i + + )
{
if ( ImGui : : Selectable ( items_right [ i ] . c_str ( ) , selected_right = = i , ImGuiSelectableFlags_AllowDoubleClick ) )
if ( ImGui : : IsItemHovered ( ) & & ImGui : : IsMouseDoubleClicked ( 0 ) )
{
// Do stuff on Selectable() double click.
selected_right = i ;
ImGui : : SetClipboardText ( items_right [ i ] . c_str ( ) ) ;
}
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selected_right = - 1 ;
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}
ImGui : : EndChild ( ) ;
// 分割器
ImGui : : InvisibleButton ( " splitter_horizontal " , ImVec2 ( - 1.0f , 4.0f ) ) ;
if ( ImGui : : IsItemHovered ( ) )
{
ImGui : : SetMouseCursor ( ImGuiMouseCursor_ResizeNS ) ; // 更改鼠标光标
}
if ( ImGui : : IsItemActive ( ) )
{
right_pane_height - = ImGui : : GetIO ( ) . MouseDelta . y ;
if ( right_pane_height < min_pane_height )
right_pane_height = min_pane_height ;
if ( right_pane_height > max_pane_height )
right_pane_height = max_pane_height ;
}
// 设置输入框高度
ImGui : : PushStyleVar ( ImGuiStyleVar_FramePadding , ImVec2 ( 4.0f , right_pane_height / 2.0f - ImGui : : GetFontSize ( ) / 2.0f ) ) ;
// 添加一个输入框
static char input_text [ 1024 ] = " " ;
ImGui : : SetNextItemWidth ( ImGui : : GetContentRegionAvail ( ) . x ) ; // 设置输入框宽度
ImGui : : InputText ( " ##input " , input_text , IM_ARRAYSIZE ( input_text ) , ImGuiInputTextFlags_EnterReturnsTrue ) ;
ImGui : : PopStyleVar ( ) ; // 恢复默认样式
ImGui : : EndGroup ( ) ; // 结束组
ImGui : : End ( ) ;
}
// Rendering
ImGui : : Render ( ) ;
ImDrawData * main_draw_data = ImGui : : GetDrawData ( ) ;
const bool main_is_minimized = ( main_draw_data - > DisplaySize . x < = 0.0f | | main_draw_data - > DisplaySize . y < = 0.0f ) ;
if ( ! main_is_minimized )
FrameRender ( wd , main_draw_data ) ;
// Update and Render additional Platform Windows
if ( io . ConfigFlags & ImGuiConfigFlags_ViewportsEnable )
{
ImGui : : UpdatePlatformWindows ( ) ;
ImGui : : RenderPlatformWindowsDefault ( ) ;
}
// Present Main Platform Window
if ( ! main_is_minimized )
FramePresent ( wd ) ;
}
// Cleanup
err = vkDeviceWaitIdle ( g_Device ) ;
check_vk_result ( err ) ;
ImGui_ImplVulkan_Shutdown ( ) ;
ImGui_ImplGlfw_Shutdown ( ) ;
ImGui : : DestroyContext ( ) ;
CleanupVulkanWindow ( ) ;
CleanupVulkan ( ) ;
glfwDestroyWindow ( window ) ;
glfwTerminate ( ) ;
return 0 ;
}