mirror of
https://github.com/54108/Atom.git
synced 2025-04-13 01:46:05 +00:00
添加项目基础结构,包括CMake配置、头文件和实现文件,新增.gitignore和README文档
This commit is contained in:
commit
ac77711dd1
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
.cache
|
||||
build
|
41
CMakeLists.txt
Normal file
41
CMakeLists.txt
Normal file
@ -0,0 +1,41 @@
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||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(atom C CXX)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
|
||||
endif()
|
||||
|
||||
set (CMAKE_CXX_STANDARD 23)
|
||||
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DVK_PROTOTYPES")
|
||||
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_PROTOTYPES")
|
||||
set (CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# GLFW
|
||||
set(GLFW_DIR glfw) # Set this to point to an up-to-date GLFW repo
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
|
||||
option(GLFW_INSTALL "Generate installation target" OFF)
|
||||
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
|
||||
add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
|
||||
include_directories(${GLFW_DIR}/include)
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||||
|
||||
# Dear ImGui
|
||||
set(IMGUI_DIR imgui)
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include_directories(${IMGUI_DIR} ${IMGUI_DIR}/backends)
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||||
|
||||
# Libraries
|
||||
find_package(Vulkan REQUIRED)
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||||
#find_library(VULKAN_LIBRARY
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#NAMES vulkan vulkan-1)
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#set(LIBRARIES "glfw;${VULKAN_LIBRARY}")
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||||
set(LIBRARIES "glfw;Vulkan::Vulkan")
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||||
|
||||
# Use vulkan headers from glfw:
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include_directories(${GLFW_DIR}/deps)
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||||
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||||
file(GLOB sources *.cpp)
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||||
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||||
add_executable(atom ${sources} ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp)
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target_link_libraries(atom ${LIBRARIES})
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target_compile_definitions(atom PUBLIC -DImTextureID=ImU64)
|
BIN
HYWenHei-85W.ttf
Normal file
BIN
HYWenHei-85W.ttf
Normal file
Binary file not shown.
77
atom.cpp
Normal file
77
atom.cpp
Normal file
@ -0,0 +1,77 @@
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#include "atom.h"
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||||
#include "imgui.h"
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||||
|
||||
void InitStyle(ImGuiStyle &style)
|
||||
{
|
||||
ImVec4 *colors = style.Colors;
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.16f, 0.17f, 1.00f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.36f, 0.36f, 102.00f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.10f, 0.10f, 0.10f, 171.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.20f, 0.20f, 0.20f, 255.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.64f, 0.64f, 0.64f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.22f, 0.22f, 0.22f, 0.40f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.29f, 0.29f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.45f, 0.45f, 0.45f, 0.31f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.55f, 0.55f, 0.55f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.20f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.46f, 0.46f, 0.46f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.17f, 0.17f, 0.17f, 0.95f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.42f, 0.42f, 0.42f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.50f, 0.50f, 0.50f, 0.78f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.45f, 0.45f, 0.45f, 0.80f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.28f, 0.28f, 0.28f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.51f, 0.51f, 0.51f, 0.70f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.21f, 0.21f, 0.21f, 0.86f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.15f, 0.15f, 0.15f, 0.97f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(1.00f, 0.40f, 0.13f, 1.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.45f, 1.00f, 0.85f, 0.35f);
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||||
|
||||
style.WindowRounding = 4;
|
||||
style.FrameRounding = 4;
|
||||
style.GrabRounding = 3;
|
||||
style.ScrollbarSize = 7;
|
||||
style.ScrollbarRounding = 0;
|
||||
}
|
||||
|
||||
void DrawTitleBar(const char *title, bool &p_open)
|
||||
{
|
||||
ImGuiWindow *window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
(void)io;
|
||||
// 绘制左上角的文字
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||||
ImGui::Text("%s", title);
|
||||
// ImGui::SameLine();
|
||||
// ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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||||
|
||||
// 计算关闭按钮位置
|
||||
float button_padding = 5.0f; // 关闭按钮距离边框的距离
|
||||
ImVec2 close_pos = ImVec2(window->Pos.x + window->Size.x - ImGui::GetStyle().FramePadding.x - ImGui::GetFrameHeight() - button_padding, window->Pos.y + ImGui::GetStyle().FramePadding.y + button_padding);
|
||||
ImGui::SetCursorScreenPos(close_pos);
|
||||
|
||||
// 绘制关闭按钮
|
||||
bool close_clicked = ImGui::InvisibleButton("##close_button", ImVec2(ImGui::GetFrameHeight(), ImGui::GetFrameHeight()));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); // 更改鼠标光标
|
||||
ImGui::SetTooltip("关闭窗口");
|
||||
}
|
||||
|
||||
// 绘制关闭按钮的图标(一个简单的'X')
|
||||
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||
ImVec2 close_center = ImVec2(close_pos.x + ImGui::GetFrameHeight() * 0.5f, close_pos.y + ImGui::GetFrameHeight() * 0.5f);
|
||||
float cross_extent = ImGui::GetFrameHeight() * 0.3f * 0.7071f;
|
||||
draw_list->AddLine(ImVec2(close_center.x - cross_extent, close_center.y - cross_extent), ImVec2(close_center.x + cross_extent, close_center.y + cross_extent), IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
draw_list->AddLine(ImVec2(close_center.x + cross_extent, close_center.y - cross_extent), ImVec2(close_center.x - cross_extent, close_center.y + cross_extent), IM_COL32(255, 255, 255, 255), 1.0f);
|
||||
|
||||
// 如果关闭按钮被点击,将布尔值设置为 false
|
||||
if (close_clicked)
|
||||
p_open = false;
|
||||
}
|
20
atom.h
Normal file
20
atom.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef ATOM_H
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||||
#define ATOM_H
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include "imstb_truetype.h"
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
void InitStyle(ImGuiStyle &style);
|
||||
|
||||
void DrawTitleBar(const char *title, bool &p_open);
|
||||
|
||||
#endif
|
661
main.cpp
Normal file
661
main.cpp
Normal file
@ -0,0 +1,661 @@
|
||||
// Dear ImGui: standalone example application for Glfw + Vulkan
|
||||
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering backend in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
#include "atom.h"
|
||||
#include "imgui.h"
|
||||
#include <vector>
|
||||
|
||||
// Volk headers
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
#define VOLK_IMPLEMENTATION
|
||||
#include <volk.h>
|
||||
#endif
|
||||
|
||||
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
|
||||
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
|
||||
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
#pragma comment(lib, "legacy_stdio_definitions")
|
||||
#endif
|
||||
|
||||
// #define APP_USE_UNLIMITED_FRAME_RATE
|
||||
#ifdef _DEBUG
|
||||
#define APP_USE_VULKAN_DEBUG_REPORT
|
||||
#endif
|
||||
|
||||
// Data
|
||||
static VkAllocationCallbacks *g_Allocator = nullptr;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||
static uint32_t g_QueueFamily = (uint32_t)-1;
|
||||
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static int g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
|
||||
static void glfw_error_callback(int error, const char *description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
|
||||
}
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
if (err == 0)
|
||||
return;
|
||||
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
|
||||
if (err < 0)
|
||||
abort();
|
||||
}
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *pLayerPrefix, const char *pMessage, void *pUserData)
|
||||
{
|
||||
(void)flags;
|
||||
(void)object;
|
||||
(void)location;
|
||||
(void)messageCode;
|
||||
(void)pUserData;
|
||||
(void)pLayerPrefix; // Unused arguments
|
||||
fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
|
||||
return VK_FALSE;
|
||||
}
|
||||
#endif // APP_USE_VULKAN_DEBUG_REPORT
|
||||
|
||||
static bool IsExtensionAvailable(const ImVector<VkExtensionProperties> &properties, const char *extension)
|
||||
{
|
||||
for (const VkExtensionProperties &p : properties)
|
||||
if (strcmp(p.extensionName, extension) == 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static VkPhysicalDevice SetupVulkan_SelectPhysicalDevice()
|
||||
{
|
||||
uint32_t gpu_count;
|
||||
VkResult err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, nullptr);
|
||||
check_vk_result(err);
|
||||
IM_ASSERT(gpu_count > 0);
|
||||
|
||||
ImVector<VkPhysicalDevice> gpus;
|
||||
gpus.resize(gpu_count);
|
||||
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus.Data);
|
||||
check_vk_result(err);
|
||||
|
||||
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
|
||||
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
|
||||
// dedicated GPUs) is out of scope of this sample.
|
||||
for (VkPhysicalDevice &device : gpus)
|
||||
{
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(device, &properties);
|
||||
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||
return device;
|
||||
}
|
||||
|
||||
// Use first GPU (Integrated) is a Discrete one is not available.
|
||||
if (gpu_count > 0)
|
||||
return gpus[0];
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
static void SetupVulkan(ImVector<const char *> instance_extensions)
|
||||
{
|
||||
VkResult err;
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
volkInitialize();
|
||||
#endif
|
||||
|
||||
// Create Vulkan Instance
|
||||
{
|
||||
VkInstanceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
|
||||
// Enumerate available extensions
|
||||
uint32_t properties_count;
|
||||
ImVector<VkExtensionProperties> properties;
|
||||
vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
|
||||
properties.resize(properties_count);
|
||||
err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
|
||||
check_vk_result(err);
|
||||
|
||||
// Enable required extensions
|
||||
if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
|
||||
instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
||||
#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
|
||||
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
|
||||
{
|
||||
instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
|
||||
create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Enabling validation layers
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
const char *layers[] = {"VK_LAYER_KHRONOS_validation"};
|
||||
create_info.enabledLayerCount = 1;
|
||||
create_info.ppEnabledLayerNames = layers;
|
||||
instance_extensions.push_back("VK_EXT_debug_report");
|
||||
#endif
|
||||
|
||||
// Create Vulkan Instance
|
||||
create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = instance_extensions.Data;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
volkLoadInstance(g_Instance);
|
||||
#endif
|
||||
|
||||
// Setup the debug report callback
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||
IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
|
||||
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
|
||||
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||
debug_report_ci.pfnCallback = debug_report;
|
||||
debug_report_ci.pUserData = nullptr;
|
||||
err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||
check_vk_result(err);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Select Physical Device (GPU)
|
||||
g_PhysicalDevice = SetupVulkan_SelectPhysicalDevice();
|
||||
|
||||
// Select graphics queue family
|
||||
{
|
||||
uint32_t count;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, nullptr);
|
||||
VkQueueFamilyProperties *queues = (VkQueueFamilyProperties *)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
|
||||
for (uint32_t i = 0; i < count; i++)
|
||||
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
g_QueueFamily = i;
|
||||
break;
|
||||
}
|
||||
free(queues);
|
||||
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
|
||||
}
|
||||
|
||||
// Create Logical Device (with 1 queue)
|
||||
{
|
||||
ImVector<const char *> device_extensions;
|
||||
device_extensions.push_back("VK_KHR_swapchain");
|
||||
|
||||
// Enumerate physical device extension
|
||||
uint32_t properties_count;
|
||||
ImVector<VkExtensionProperties> properties;
|
||||
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
|
||||
properties.resize(properties_count);
|
||||
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
|
||||
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
|
||||
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
|
||||
device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
|
||||
#endif
|
||||
|
||||
const float queue_priority[] = {1.0f};
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||
queue_info[0].queueCount = 1;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = device_extensions.Data;
|
||||
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||
check_vk_result(err);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
// Create Descriptor Pool
|
||||
// The example only requires a single combined image sampler descriptor for the font image and only uses one descriptor set (for that)
|
||||
// If you wish to load e.g. additional textures you may need to alter pools sizes.
|
||||
{
|
||||
VkDescriptorPoolSize pool_sizes[] =
|
||||
{
|
||||
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1},
|
||||
};
|
||||
VkDescriptorPoolCreateInfo pool_info = {};
|
||||
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
pool_info.maxSets = 1;
|
||||
pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
|
||||
pool_info.pPoolSizes = pool_sizes;
|
||||
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||
// Your real engine/app may not use them.
|
||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window *wd, VkSurfaceKHR surface, int width, int height)
|
||||
{
|
||||
wd->Surface = surface;
|
||||
|
||||
// Check for WSI support
|
||||
VkBool32 res;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
|
||||
if (res != VK_TRUE)
|
||||
{
|
||||
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// Select Surface Format
|
||||
const VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
|
||||
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
|
||||
|
||||
// Select Present Mode
|
||||
#ifdef APP_USE_UNLIMITED_FRAME_RATE
|
||||
VkPresentModeKHR present_modes[] = {VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR};
|
||||
#else
|
||||
VkPresentModeKHR present_modes[] = {VK_PRESENT_MODE_FIFO_KHR};
|
||||
#endif
|
||||
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
||||
// printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
|
||||
|
||||
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||
IM_ASSERT(g_MinImageCount >= 2);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||
}
|
||||
|
||||
static void CleanupVulkan()
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||
f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||
#endif // APP_USE_VULKAN_DEBUG_REPORT
|
||||
|
||||
vkDestroyDevice(g_Device, g_Allocator);
|
||||
vkDestroyInstance(g_Instance, g_Allocator);
|
||||
}
|
||||
|
||||
static void CleanupVulkanWindow()
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
|
||||
}
|
||||
|
||||
static void FrameRender(ImGui_ImplVulkanH_Window *wd, ImDrawData *draw_data)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
g_SwapChainRebuild = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkanH_Frame *fd = &wd->Frames[wd->FrameIndex];
|
||||
{
|
||||
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkResetFences(g_Device, 1, &fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkRenderPassBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
info.renderPass = wd->RenderPass;
|
||||
info.framebuffer = fd->Framebuffer;
|
||||
info.renderArea.extent.width = wd->Width;
|
||||
info.renderArea.extent.height = wd->Height;
|
||||
info.clearValueCount = 1;
|
||||
info.pClearValues = &wd->ClearValue;
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||
|
||||
// Submit command buffer
|
||||
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||
{
|
||||
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||
info.pWaitDstStageMask = &wait_stage;
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
FramePresent(ImGui_ImplVulkanH_Window *wd)
|
||||
{
|
||||
if (g_SwapChainRebuild)
|
||||
return;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &wd->Swapchain;
|
||||
info.pImageIndices = &wd->FrameIndex;
|
||||
VkResult err = vkQueuePresentKHR(g_Queue, &info);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
g_SwapChainRebuild = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
|
||||
}
|
||||
|
||||
// Main code
|
||||
int main(int, char **)
|
||||
{
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
|
||||
// 设置 offscreen context 的标志位
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
// Create window with Vulkan context
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow *window = glfwCreateWindow(1280, 720, "atom", nullptr, nullptr);
|
||||
if (!glfwVulkanSupported())
|
||||
{
|
||||
printf("GLFW: Vulkan Not Supported\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
ImVector<const char *> extensions;
|
||||
uint32_t extensions_count = 0;
|
||||
const char **glfw_extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||
for (uint32_t i = 0; i < extensions_count; i++)
|
||||
extensions.push_back(glfw_extensions[i]);
|
||||
SetupVulkan(extensions);
|
||||
|
||||
// Create Window Surface
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
|
||||
check_vk_result(err);
|
||||
|
||||
// Create Framebuffers
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(window, &w, &h);
|
||||
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
|
||||
SetupVulkanWindow(wd, surface, w, h);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
(void)io;
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
io.ConfigViewportsNoAutoMerge = true;
|
||||
// io.ConfigViewportsNoTaskBarIcon = true;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
// ImGui::StyleColorsLight();
|
||||
|
||||
bool window_is_open = true;
|
||||
|
||||
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
|
||||
ImGuiStyle &style = ImGui::GetStyle();
|
||||
InitStyle(style);
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForVulkan(window, true);
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Instance = g_Instance;
|
||||
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||
init_info.Device = g_Device;
|
||||
init_info.QueueFamily = g_QueueFamily;
|
||||
init_info.Queue = g_Queue;
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.RenderPass = wd->RenderPass;
|
||||
init_info.Subpass = 0;
|
||||
init_info.MinImageCount = g_MinImageCount;
|
||||
init_info.ImageCount = wd->ImageCount;
|
||||
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
io.Fonts->AddFontFromFileTTF("../HYWenHei-85W.ttf", 36.0, nullptr, io.Fonts->GetGlyphRangesChineseFull());
|
||||
|
||||
// Main loop
|
||||
while (window_is_open)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
// Resize swap chain?
|
||||
int fb_width, fb_height;
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
|
||||
{
|
||||
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
|
||||
g_MainWindowData.FrameIndex = 0;
|
||||
g_SwapChainRebuild = false;
|
||||
}
|
||||
if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
|
||||
{
|
||||
ImGui_ImplGlfw_Sleep(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
// ImGui::DockSpaceOverViewport();
|
||||
|
||||
ImGuiWindowFlags window_flags = 0;
|
||||
window_flags |= ImGuiWindowFlags_NoTitleBar;
|
||||
|
||||
// 获取主显示器
|
||||
GLFWmonitor *primary_monitor = glfwGetPrimaryMonitor();
|
||||
if (primary_monitor)
|
||||
{
|
||||
// 获取显示器的工作区大小
|
||||
int workarea_x, workarea_y, workarea_width, workarea_height;
|
||||
glfwGetMonitorWorkarea(primary_monitor, &workarea_x, &workarea_y, &workarea_width, &workarea_height);
|
||||
|
||||
// 获取显示器的分辨率
|
||||
const GLFWvidmode *mode = glfwGetVideoMode(primary_monitor);
|
||||
|
||||
// 设置窗口的最小和最大大小
|
||||
ImVec2 min_window_size = ImVec2(400, 300); // 最小窗口大小
|
||||
ImVec2 max_window_size = ImVec2(workarea_width * 0.8f, workarea_height * 0.8f); // 最大窗口大小
|
||||
ImGui::SetNextWindowSizeConstraints(min_window_size, max_window_size);
|
||||
}
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
{
|
||||
ImGui::Begin("atom", nullptr, window_flags); // Create a window called "Hello, world!" and append into it.
|
||||
auto str = "Atom";
|
||||
|
||||
DrawTitleBar(str, window_is_open);
|
||||
|
||||
static float left_pane_width = 200.0f; // 初始左侧窗口宽度
|
||||
float min_pane_width = 100.0f; // 最小窗口宽度
|
||||
float max_pane_width = ImGui::GetContentRegionAvail().x - min_pane_width; // 最大窗口宽度
|
||||
|
||||
static float right_pane_height = 200.0f; // 初始右侧下窗口高度
|
||||
float min_pane_height = 100.0f; // 最小窗口高度
|
||||
float max_pane_height = ImGui::GetContentRegionAvail().y - min_pane_height; // 最大窗口高度
|
||||
|
||||
ImGui::BeginGroup(); // 开始一个组
|
||||
// 左侧的可滑动列表
|
||||
ImGui::BeginChild("Left Pane", ImVec2(left_pane_width, 0), true, ImGuiWindowFlags_NoMove);
|
||||
static int selected_left = 0;
|
||||
static std::vector<std::string> items_left = {"Item 1", "Item 2", "Item 3", "Item 4", "Item 5"};
|
||||
for (int i = 0; i < items_left.size(); i++)
|
||||
{
|
||||
if (ImGui::Selectable(items_left[i].c_str(), selected_left == i))
|
||||
selected_left = i;
|
||||
}
|
||||
// 添加一个加号按钮
|
||||
if (ImGui::Button("+", ImVec2(ImGui::GetContentRegionAvail().x, 0)))
|
||||
{
|
||||
items_left.push_back("New Item " + std::to_string(items_left.size() + 1));
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::EndGroup(); // 结束组
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::BeginGroup();
|
||||
// 分割器
|
||||
ImGui::InvisibleButton("splitter_vertical", ImVec2(1.0f, -1.0f));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); // 更改鼠标光标
|
||||
}
|
||||
if (ImGui::IsItemActive())
|
||||
{
|
||||
left_pane_width += ImGui::GetIO().MouseDelta.x;
|
||||
if (left_pane_width < min_pane_width)
|
||||
left_pane_width = min_pane_width;
|
||||
if (left_pane_width > max_pane_width)
|
||||
left_pane_width = max_pane_width;
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::BeginGroup(); // 开始一个组
|
||||
// 右侧的可滑动列表
|
||||
auto temp = ImGui::GetContentRegionAvail().y - right_pane_height - 12.0f;
|
||||
ImGui::BeginChild("Right Pane", ImVec2(0, temp), true, ImGuiWindowFlags_NoMove);
|
||||
static int selected_right = 0;
|
||||
std::vector<std::string> items_right = {"Item A", "Item B", "Item C", "Item D", "Item E"};
|
||||
for (int i = 0; i < items_right.size(); i++)
|
||||
{
|
||||
if (ImGui::Selectable(items_right[i].c_str(), selected_right == i, ImGuiSelectableFlags_AllowDoubleClick))
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0))
|
||||
{
|
||||
// Do stuff on Selectable() double click.
|
||||
selected_right = i;
|
||||
ImGui::SetClipboardText(items_right[i].c_str());
|
||||
selected_right = -1;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
// 添加一个输入框
|
||||
|
||||
// 分割器
|
||||
ImGui::InvisibleButton("splitter_horizontal", ImVec2(-1.0f, 4.0f));
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS); // 更改鼠标光标
|
||||
}
|
||||
if (ImGui::IsItemActive())
|
||||
{
|
||||
right_pane_height -= ImGui::GetIO().MouseDelta.y;
|
||||
if (right_pane_height < min_pane_height)
|
||||
right_pane_height = min_pane_height;
|
||||
if (right_pane_height > max_pane_height)
|
||||
right_pane_height = max_pane_height;
|
||||
}
|
||||
|
||||
// 设置输入框高度
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(4.0f, right_pane_height / 2.0f - ImGui::GetFontSize() / 2.0f));
|
||||
|
||||
// 添加一个输入框
|
||||
static char input_text[1024] = "";
|
||||
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x); // 设置输入框宽度
|
||||
ImGui::InputText("##input", input_text, IM_ARRAYSIZE(input_text), ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
ImGui::PopStyleVar(); // 恢复默认样式
|
||||
ImGui::EndGroup(); // 结束组
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
ImDrawData *main_draw_data = ImGui::GetDrawData();
|
||||
const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
|
||||
if (!main_is_minimized)
|
||||
FrameRender(wd, main_draw_data);
|
||||
|
||||
// Update and Render additional Platform Windows
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
|
||||
// Present Main Platform Window
|
||||
if (!main_is_minimized)
|
||||
FramePresent(wd);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
CleanupVulkanWindow();
|
||||
CleanupVulkan();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
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Reference in New Issue
Block a user